Vis enkel innførsel

dc.contributor.authorSøraa, Roger Andre
dc.contributor.authorFostervold, Marianne E.
dc.date.accessioned2021-04-15T12:28:00Z
dc.date.available2021-04-15T12:28:00Z
dc.date.created2021-04-13T00:38:21Z
dc.date.issued2021
dc.identifier.citationInternational Journal of Human-Computer Studies. 2021, 152, 1-11.en_US
dc.identifier.issn1071-5819
dc.identifier.urihttps://hdl.handle.net/11250/2737936
dc.description.abstractThis paper explores how robots that are not designed for being social can still act and be perceived as social and what form this social interaction takes. We look at Automated Guided Vehicles (AGVs) at a Norwegian hospital that interact with patients, nurses, caregivers and other machinery. These robots are primarily tasked with moving goods, and are programmed to be automated, e.g., taking hospital elevators by themselves. Although the robots are unanthropomorphized, our research shows a strong perception of autonomy of the AGVs, specifically in relation to how voices and appearances of robots can make the robots more acceptable through appearing more “alive.” They take part in an intricate domestication process as non-human actors relating to the human actors that also frequent the hospital corridors, making them part of the digitalization infrastructure at the hospital. We also suggest that there is a fourth dimension at work, which we term Social Domestication.en_US
dc.language.isoengen_US
dc.publisherElsevier Scienceen_US
dc.relation.urihttps://www.sciencedirect.com/science/article/pii/S1071581921000458?via%3Dihub
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleThe secret lives of Automated Guided Vehicles (AGVs) at a Norwegian hospitalen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.subject.nsiVDP::Kulturvitenskap: 060en_US
dc.subject.nsiVDP::Cultural studies: 060en_US
dc.subject.nsiVDP::Kulturvitenskap: 060en_US
dc.subject.nsiVDP::Cultural studies: 060en_US
dc.subject.nsiVDP::Kulturvitenskap: 060en_US
dc.subject.nsiVDP::Cultural studies: 060en_US
dc.subject.nsiVDP::Kulturvitenskap: 060en_US
dc.subject.nsiVDP::Cultural studies: 060en_US
dc.source.pagenumber1-11en_US
dc.source.volume152en_US
dc.source.journalInternational Journal of Human-Computer Studiesen_US
dc.identifier.doihttps://doi.org/10.1016/j.ijhcs.2021.102627
dc.identifier.cristin1903668
dc.relation.projectNorges forskningsråd: LIFEBOTS Exchange Extended (LEE)—309420en_US
dc.description.localcodeThis is an open access article distributed under the terms of the Creative Commons CC-BY license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.en_US
dc.source.articlenumber102627en_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


Tilhørende fil(er)

Thumbnail

Denne innførselen finnes i følgende samling(er)

Vis enkel innførsel

Navngivelse 4.0 Internasjonal
Med mindre annet er angitt, så er denne innførselen lisensiert som Navngivelse 4.0 Internasjonal