Vis enkel innførsel

dc.contributor.authorJost, Patrick
dc.date.accessioned2021-04-06T11:04:18Z
dc.date.available2021-04-06T11:04:18Z
dc.date.created2020-11-20T20:38:28Z
dc.date.issued2020
dc.identifier.isbn978-989-8704-22-1
dc.identifier.urihttps://hdl.handle.net/11250/2736364
dc.description.abstractExploratory learning has become a widely applied, pedagogical concept. One approach to encourage exploratory knowledge creation are situated game experiences. Putting learners in quest-based environments can thereby support engagement through exploration and at the same time, allow for a variety of supportive learning strategies. However, examination of progress and investigation of success or motivational factors remain challenging in exploratory pedagogy. Evaluation in learning quests can interrupt the flow experience that supports engaging and successful learning in exploratory environments.en_US
dc.language.isoengen_US
dc.publisherIADIS Pressen_US
dc.relation.ispartofProceedings of the 17th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2020)
dc.subjectKognitiv Ergonomien_US
dc.subjectCognitive Ergonomicsen_US
dc.subjectDataspillen_US
dc.subjectComputer gamesen_US
dc.subjectDigitale medier og læringen_US
dc.subjectDigital media and learningen_US
dc.subjectSpillbasert læringen_US
dc.subjectGame based learningen_US
dc.subjectSerious Gamesen_US
dc.subjectSerious Gamesen_US
dc.titleBecause it is Fun: Investigating Motives of Fake News Sharing with Exploratory Game Questsen_US
dc.typeChapteren_US
dc.description.versionpublishedVersionen_US
dc.subject.nsiVDP::Kognitiv psykologi: 267en_US
dc.subject.nsiVDP::Cognitive psychology: 267en_US
dc.subject.nsiVDP::Kognitiv psykologi: 267en_US
dc.subject.nsiVDP::Cognitive psychology: 267en_US
dc.subject.nsiVDP::Kognitiv psykologi: 267en_US
dc.subject.nsiVDP::Cognitive psychology: 267en_US
dc.subject.nsiVDP::Informasjons- og kommunikasjonsvitenskap: 420en_US
dc.subject.nsiVDP::Information and communication science: 420en_US
dc.subject.nsiVDP::Informasjons- og kommunikasjonsvitenskap: 420en_US
dc.subject.nsiVDP::Information and communication science: 420en_US
dc.subject.nsiVDP::Informasjons- og kommunikasjonsvitenskap: 420en_US
dc.subject.nsiVDP::Information and communication science: 420en_US
dc.source.pagenumber35-42en_US
dc.identifier.cristin1850585
dc.relation.projectNorges forskningsråd: 270969en_US
dc.description.localcodeThis chapter will not be available due to copyright restrictions (c) 2020 by IADIS Pressen_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


Tilhørende fil(er)

Thumbnail

Denne innførselen finnes i følgende samling(er)

Vis enkel innførsel