Browsing Publikasjoner fra CRIStin - NTNU by Title
Now showing items 7741-7760 of 19793
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GABAA receptor subunit α3 in network dynamics in the medial entorhinal cortex
(Journal article; Peer reviewed, 2019)Layer II of the medial entorhinal cortex (MEC LII) contains the largest number of spatially modulated grid cells and is one of the first regions in the brain to express Alzheimer’s disease (AD)-related pathology. The most ... -
Gabor duality theory for Morita equivalent C*-algebras
(Journal article; Peer reviewed, 2020)The duality principle for Gabor frames is one of the pillars of Gabor analysis. We establish a far-reaching generalization to Morita equivalence bimodules with some extra properties. For certain twisted group C∗-algebras, ... -
Gal-type GCD sums beyond the critical line
(Journal article; Peer reviewed, 2016) -
Galbinothrix, a new monotypic genus of Chrysotrichaceae (Arthoniomycetes) lacking pulvinic acid derivatives.
(Journal article; Master thesis, 2018)Galbinothrix caesiopruinosa is described from Japan and Korea. The new genus and species is placed in Chrysotrichaceae by its ascoma morphology and by a phylogenetic analysis of mtSSU and nLSU sequence data using Bayesian ... -
Galvanic Leaching of Seafloor Massive Sulphides Using MnO2 in H2SO4-NaCl Media
(Journal article; Peer reviewed, 2018)This paper reports the leaching of seafloor massive sulphides (SMS) from the Loki’s Castle area at the Arctic Mid-Ocean Ridge in sulphuric acid with manganese dioxide and sodium chloride. The results presented are of various ... -
Game elicitation: exploring assistance in delayed-effect supply chain decision making
(Chapter, 2020)Socio-technical systems are creating work environments that are data-driven and real-time oriented. While algorithms can assist in this complex environment, decision making still predominantly relies on humans. An inadequate ... -
Game-Based Learning for IoT: the Tiles inventor toolkit
(Chapter, 2018)This paper presents a Game-Based Learning Design Pattern for designing Internet of Things (IoT) applications, as well as an instance of this particular pattern, namely the ‘Tiles inventor game’. This educational game has ... -
Game-Theoretical Analysis of PLC System Performance in the Presence of Jamming Attacks
(Chapter, 2017)In this paper, we investigate the performance of power line communication (PLC) network in the presence of jamming attacks. The legitimate nodes of the PLC network try to communicate with the anchor node of the network ... -
Games for Artificial Intelligence and Machine Learning Education: Review and Perspectives
(Peer reviewed; Journal article, 2020)Digital games have gained significance as a new paradigm in education. Digital games are accessible and affordable to anyone and provide opportunities for at-scale teaching and learning. In recent years, there has been ... -
Gamification in physical education: Evaluation of impact on motivation and academic performance within higher education
(Peer reviewed; Journal article, 2020)Gamification is an innovative pedagogical approach to addressing problems related to social behaviour, student motivation and academic performance at different educational stages. Therefore, this research aimed to analyse ... -
Gamification of Information Security Awareness and Training
(Chapter, 2017)Security Awareness and Training (SAT) programs are commonly put in place to reduce risk related to insecure behaviour among employees. There are however studies questioning how effective SAT programs are in terms of improving ... -
Gamifying Experiences Using a Peer Learning Assessment System: Combining Two Separate Research Traditions to Promote Student Learning
(Chapter, 2017)This demonstration presents a gamifying use of a new assessment technology, the Peer Learning Assessment System (PeLe), in higher education. By implementing key elements from gaming in a traditional assessment practice, ... -
Gamifying informal learning activities using interactive displays: an empirical investigation of students’ learning and engagement
(Journal article; Peer reviewed, 2017)Interactive displays (IDs) are increasingly employed in informal learning environments, where they are seen as a medium for enhancing students’ creativity, and engagement. Due to the larger space they provide and thus the ... -
Gamifying research in software engineering
(Journal article; Peer reviewed, 2018)It is a non‐trivial task for research‐centric courses in the software engineering curriculum to compete and engage students on the same level as the practical, software development courses. Practical software development ... -
Gaming Green: The Educational Potential of Eco – A Digital Simulated Ecosystem
(Journal article; Peer reviewed, 2019)Research into the use of videogames in education is on the rise, and they are cementing their position as part of the modernized, digital classroom. Sustainability education has also become a subject of interest among ... -
Gamma oscillations as a neural signature of shifting times in narrative language
(Journal article; Peer reviewed, 2015-04-13)Verbs and other temporal expressions allow speakers to specify the location of events in time, as well as to move back and forth in time, shifting in a narrative between past, present and future. The referential flexibility ... -
Gamma-ray counterpart of the IceCube neutrinos
(Journal article; Peer reviewed, 2019)A γ-ray excess at high Galactic latitudes starting at energies 300 GeV was recently discovered in the data of the Fermi telescope. The multi-TeV γ-ray emission found has spectral characteristics at both low and high Galactic ... -
Gammadelta T cells in Crohn's disease: a new player in the disease pathogenesis?
(Journal article; Peer reviewed, 2017)Crohn's disease (CD) is a chronic relapsing systemic disease affecting the gastrointestinal tract. An altered immune response to commensal intestinal bacteria takes place in genetically predisposed individuals, resulting ... -
Gamut Mapping in RGB Colour Spaces with the Iterative Ratios Diffusion Algorithm
(Journal article; Peer reviewed, 2017)ifferent reproduction devices can have different sets of re-producible colours. These sets are called gamuts. The processof transforming colours from one device (or image) gamut to an-other is called gamut mapping. Gamut ...