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dc.contributor.authorPan, Yushan
dc.date.accessioned2021-03-08T13:51:05Z
dc.date.available2021-03-08T13:51:05Z
dc.date.created2020-11-09T10:32:58Z
dc.date.issued2020
dc.identifier.issn1942-2679
dc.identifier.urihttps://hdl.handle.net/11250/2732219
dc.description.abstractComputer-supported cooperative work (CSCW) researchers have plenty to say about designing through texts; however, implementation and the gap between the design material and texts are misunderstood by systems developers in engineering projects in the process of designing collaborating systems. This problem is not new but an ongoing issue of utilizing CSCW insights effectively and correctly in engineering projects. By reviewing a five-year, multiple-site ethnographic study in the maritime domain, this paper reflects on reflexivity and language games. These can be used by CSCW researchers as theoretical concepts to study their own contributions and better position themselves in engineering projects, thus producing the same images and languages between themselves and others. By examining their own contributions, CSCW researchers could reduce the gap between CSCW research and engineering practices.en_US
dc.language.isoengen_US
dc.publisherInternational Academy, Research and Industry Association (IARIA)en_US
dc.titleReflexivity, Language Games, and Computer-Supported Cooperative Worken_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionacceptedVersionen_US
dc.source.volume13en_US
dc.source.journalInternational Journal on Advances in Intelligent Systemsen_US
dc.source.issue3&4en_US
dc.identifier.cristin1846049
dc.description.localcodeThis chapter will not be available due to copyright restrictions © 2020 by International Academy, Research and Industry Association (IARIA)en_US
cristin.ispublishedfalse
cristin.fulltextpostprint
cristin.qualitycode1


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