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dc.contributor.authorJost, Patrick
dc.date.accessioned2021-01-26T09:59:42Z
dc.date.available2021-01-26T09:59:42Z
dc.date.created2020-11-25T21:17:11Z
dc.date.issued2020
dc.identifier.citationNIKT: Norsk IKT-konferanse for forskning og utdanning. 2020, (4), 1-14.en_US
dc.identifier.issn1892-0713
dc.identifier.urihttps://hdl.handle.net/11250/2724732
dc.description.abstractEducational institutes are currently facing the new normality that an ongoing pandemic situation has brought to teaching and learning. Distributed learning with content that blends over several platforms and locations needs to be created with didactic expertise in a feasible manner. At the same time, the possibilities for creating and distributing digital content have developed rapidly. Advanced computing supports the creation of artificial images, natural speech, and even natural-looking but non-existent persons. Since such generative content is often also published under a Creative Commons license, it presents as viable option for designing learning content, assignments, or instructions for tasks. However, there is still limited evi-dence on how, for example, generated pedagogical agents (tutors) influence behaviour and decisions. This study investigated the influences of artificially generated tutor personas in a decision-making task distributed internationally on the Google Play store. The field experiment extended the balloon analogue risk task (BART) with instructions from generated persona photographs to evaluate potential influences on risk-taking behaviour. In a between-subject design, either a female tutor, a male tutor, or no tutor picture at all was presented during the task. The results (N=74) show a higher risk propensity when displaying a male artificial instructor compared to a female instructor. Participants also proceed with greater caution when instructed by a female tutor as they reflect longer before initiating the next step to pump up the bal-loon. Further lines of research and experiences from the distribution of an investigative instruction app on Google Play are summarised in the conclusive implications.en_US
dc.language.isoengen_US
dc.publisherBibsys Open Journal Systemsen_US
dc.relation.urihttps://ojs.bibsys.no/index.php/NIK/article/view/825
dc.subjectBrukergrensesnitten_US
dc.subjectHuman-Computer Interactionen_US
dc.subjectIT i utdanning og læringen_US
dc.subjectEducational technologyen_US
dc.subjectMediapsykologien_US
dc.subjectMedia Psychologyen_US
dc.subjectSerious Gamesen_US
dc.subjectSerious Gamesen_US
dc.titlePedagogical agents: Influences of artificially generated instructor personas on taking chancesen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.subject.nsiVDP::Datateknologi: 551en_US
dc.subject.nsiVDP::Computer technology: 551en_US
dc.source.pagenumber1-14en_US
dc.source.journalNIKT: Norsk IKT-konferanse for forskning og utdanningen_US
dc.source.issue4en_US
dc.identifier.cristin1852526
dc.relation.projectNorges forskningsråd: 270969en_US
dc.description.localcodePublished by Bibsys Open Journal Systems. https://ojs.bibsys.no/index.php/NIK/article/view/825en_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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