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dc.contributor.authorJost, Patrick
dc.contributor.authorDivitini, Monica
dc.date.accessioned2020-12-02T08:29:32Z
dc.date.available2020-12-02T08:29:32Z
dc.date.created2020-11-01T23:09:03Z
dc.date.issued2020
dc.identifier.isbn978-1-4503-7579-5
dc.identifier.urihttps://hdl.handle.net/11250/2711332
dc.description.abstractSocio-technical systems are creating work environments that are data-driven and real-time oriented. While algorithms can assist in this complex environment, decision making still predominantly relies on humans. An inadequate presentation of information and limited conception of decision outcomes are thereby potential sources of human error. Misperceptions of feedback and time-delayed effects, for example, contribute to the bullwhip effect observed in supply chains. In this case study, we applied the novel approach of game elicitation (GE) to explore human-centred assistance strategies for delayed-effect decision making.We designed a gaming simulation of a supply chain shortage incident to observe four logistics experts and four non-experts trying to balance the distribution system. Qualitative content analysis of thinking aloud protocols and reflective interviews yielded design suggestions for data presentation, monitoring, and learning regarding delayed-effect decisions. Findings suggest applicability in further domains of digital society, such as privacy decision making.en_US
dc.language.isoengen_US
dc.publisherAssociation for Computing Machinery (ACM)en_US
dc.relation.ispartofNordiCHI '20: Shaping Experiences, Shaping Society, Proceedings of the 11th Nordic Conference on Human-Computer Interaction
dc.relation.urihttps://dl.acm.org/doi/10.1145/3419249.3420154
dc.subjectGame studies narratology ethicsen_US
dc.subjectGame studiesen_US
dc.subjectEmpirisk forskningen_US
dc.subjectEmpirical researchen_US
dc.subjectHCI and Software Engineeringen_US
dc.subjectHCI and Software Engineeringen_US
dc.subjectHuman Computer Interactionen_US
dc.subjectHuman Computer Interactionen_US
dc.subjectDesign av informasjonssystemeren_US
dc.subjectDesign of information systemsen_US
dc.titleGame elicitation: exploring assistance in delayed-effect supply chain decision makingen_US
dc.typeChapteren_US
dc.description.versionpublishedVersionen_US
dc.identifier.doihttp://dx.doi.org/10.1145/3419249.3420154
dc.identifier.cristin1843955
dc.relation.projectNorges forskningsråd: 270969en_US
dc.description.localcode© 2020 Copyright held by the owner/author(s).en_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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