dc.contributor.author | Evensen, Ingrid | |
dc.contributor.author | Omfjord, Jens Brandsgård | |
dc.contributor.author | Torrado Vidal, Juan Carlos | |
dc.contributor.author | Gomez Escribano, Javier | |
dc.contributor.author | Jaccheri, Maria Letizia | |
dc.date.accessioned | 2020-06-30T07:45:50Z | |
dc.date.available | 2020-06-30T07:45:50Z | |
dc.date.created | 2020-01-08T16:16:32Z | |
dc.date.issued | 2019 | |
dc.identifier.isbn | 978-3-030-34644-7 | |
dc.identifier.uri | https://hdl.handle.net/11250/2659967 | |
dc.description.abstract | People with intellectual disabilities are less likely to meet the recommended daily levels of physical activity. Meeting these requirements can lower the risk of serious health problems and life threatening diseases. To address this problem, the idea is to exploit mobile applications designed specifically to help increase daily levels of physical activity.
The results are: guidelines developed by a literature review and lessons learned during the development of a prototype application. Evaluation issues are based on focus group and usability test. | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Springer | en_US |
dc.relation.ispartof | Entertainment Computing and Serious Games | |
dc.title | Designing Game-Inspired Applications to Increase Daily PA for People with ID | en_US |
dc.type | Chapter | en_US |
dc.description.version | acceptedVersion | en_US |
dc.source.pagenumber | 377-382 | en_US |
dc.identifier.doi | 10.1007/978-3-030-34644-7_31 | |
dc.identifier.cristin | 1768823 | |
dc.description.localcode | "This is a post-peer-review, pre-copyedit version of an article. Locked until 4.11.2020 due to copyright restrictions. The final authenticated version is available online at: http://dx.doi.org/10.1007/978-3-030-34644-7_31 | en_US |
cristin.unitcode | 194,63,10,0 | |
cristin.unitname | Institutt for datateknologi og informatikk | |
cristin.ispublished | true | |
cristin.fulltext | preprint | |