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dc.contributor.authorEvensen, Ingrid
dc.contributor.authorOmfjord, Jens Brandsgård
dc.contributor.authorTorrado Vidal, Juan Carlos
dc.contributor.authorGomez Escribano, Javier
dc.contributor.authorJaccheri, Maria Letizia
dc.date.accessioned2020-06-30T07:45:50Z
dc.date.available2020-06-30T07:45:50Z
dc.date.created2020-01-08T16:16:32Z
dc.date.issued2019
dc.identifier.isbn978-3-030-34644-7
dc.identifier.urihttps://hdl.handle.net/11250/2659967
dc.description.abstractPeople with intellectual disabilities are less likely to meet the recommended daily levels of physical activity. Meeting these requirements can lower the risk of serious health problems and life threatening diseases. To address this problem, the idea is to exploit mobile applications designed specifically to help increase daily levels of physical activity. The results are: guidelines developed by a literature review and lessons learned during the development of a prototype application. Evaluation issues are based on focus group and usability test.en_US
dc.language.isoengen_US
dc.publisherSpringeren_US
dc.relation.ispartofEntertainment Computing and Serious Games
dc.titleDesigning Game-Inspired Applications to Increase Daily PA for People with IDen_US
dc.typeChapteren_US
dc.description.versionacceptedVersionen_US
dc.source.pagenumber377-382en_US
dc.identifier.doi10.1007/978-3-030-34644-7_31
dc.identifier.cristin1768823
dc.description.localcode"This is a post-peer-review, pre-copyedit version of an article. Locked until 4.11.2020 due to copyright restrictions. The final authenticated version is available online at: http://dx.doi.org/10.1007/978-3-030-34644-7_31en_US
cristin.unitcode194,63,10,0
cristin.unitnameInstitutt for datateknologi og informatikk
cristin.ispublishedtrue
cristin.fulltextpreprint


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