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dc.contributor.authorWu, Bian
dc.contributor.authorWang, Alf Inge
dc.date.accessioned2019-10-17T13:37:27Z
dc.date.available2019-10-17T13:37:27Z
dc.date.created2013-01-02T12:36:38Z
dc.date.issued2012
dc.identifier.citationInternational Journal of Computer Games Technology. 2012, 2012 .nb_NO
dc.identifier.issn1687-7047
dc.identifier.urihttp://hdl.handle.net/11250/2622828
dc.description.abstractThis study aims at reviewing the published scientific literature on the topics of a game development-based learning (GDBL) method using game development frameworks (GDFs) with the perspective of (a) summarizing a guideline for using GDBL in a curriculum, (b) identifying relevant features of GDFs, and (c) presenting a synthesis of impact factors with empirical evidence on the educational effectiveness of the GDBL method. After systematically going through the available literature on the topic, 34 relevant articles were selected for the final study. We analyzed the articles from three perspectives: (1) pedagogical context and teaching process, (2) selection of GDFs, and (3) evaluation of the GDBL method. The findings from the 34 articles suggest that GDFs have many potential benefits as an aid to teach computer science, software engineering, art design, and other fields and that such GDFs combined with the motivation from games can improve the students’ knowledge, skills, attitudes, and behaviors in contrast to the traditional classroom teaching. Furthermore, based on the results of the literature review, we extract a guideline of how to apply the GDBL method in education. The empirical evidence of current findings gives a positive overall picture and can provide a useful reference to educators, practitioners, and researchers in the area of game-based learning.nb_NO
dc.language.isoengnb_NO
dc.publisherHindawi Publishing Corporationnb_NO
dc.relation.urihttp://downloads.hindawi.com/journals/ijcgt/2012/103710.pdf
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleA Guideline for Game Development-Based Learning: A Literature Reviewnb_NO
dc.typeJournal articlenb_NO
dc.typePeer reviewednb_NO
dc.description.versionpublishedVersionnb_NO
dc.source.pagenumber20nb_NO
dc.source.volume2012nb_NO
dc.source.journalInternational Journal of Computer Games Technologynb_NO
dc.identifier.doi10.1155/2012/103710
dc.identifier.cristin979083
dc.description.localcode© 2012 Bian Wu and Alf Inge Wang. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.nb_NO
cristin.unitcode194,63,10,0
cristin.unitnameInstitutt for datateknologi og informatikk
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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