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dc.contributor.advisorHerrmann, Peternb_NO
dc.contributor.advisorKraemer, Frank Alexandernb_NO
dc.contributor.authorHeitmann, Ninanb_NO
dc.date.accessioned2014-12-19T14:12:52Z
dc.date.available2014-12-19T14:12:52Z
dc.date.created2010-09-04nb_NO
dc.date.issued2008nb_NO
dc.identifier348693nb_NO
dc.identifierntnudaim:4116nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/261955
dc.description.abstractThe focus of this work is the rapid engineering method SPACE, developed at NTNU. In this method, services are modeled using UML 2.0 collaborations and activities, and from these executable code can be generated. Services can be composed from other services and building blocks. Until recently, SPACE has only focused on control flow. We have extended SPACE by introducing data flow modeling into SPACE activities. This raises some important questions, for example, how data between building blocks may be shared. We discuss a number of possible solutions. Our work is driven by the UNO card game as an example application. The structure and behavior of the UNO card game is analyzed and discussed, highlighting and exemplifying the aspects discussed in this work.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for telematikknb_NO
dc.subjectntnudaimno_NO
dc.subjectSIE7 kommunikasjonsteknologino_NO
dc.subjectTelematikkno_NO
dc.titleTowards Modeling of Data in UML Activities with the SPACE Method: An Example-Driven Discussionnb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber102nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for telematikknb_NO


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