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dc.contributor.advisorFrantz, Christopher
dc.contributor.authorRøed, Ole-Gustav
dc.contributor.authorAunebakk, Eivind Vold
dc.contributor.authorBudsted, Einar
dc.date.accessioned2019-09-19T14:03:58Z
dc.date.available2019-09-19T14:03:58Z
dc.date.issued2019
dc.identifier.urihttp://hdl.handle.net/11250/2617901
dc.description.abstractSpillet som ble laget for denne oppgaven er innenfor sjangerne Action Role-Playing Game (ARPG) og Twin Stick Shooter ved bruk av spillmotoren Unity Game Engine. Spillet inneholder tilfeldig utstyr som spilleren kan finne, og fiender spilleren må drepe på sin vei gjennom spillet. Denne opp- gaven vil ta for seg forklaringen av utviklingsprosessen og vise til endringer og valg som ble gjort underveis.
dc.description.abstractThe game created for this thesis is focused around the Action Role-Playing Game(ARPG) / Twin Stick Shooter genre mak- ing use of the Unity Game Engine to create and deploy the game. The game contains randomized items and enemies where the player is tasked to kill their way through the level. This thesis will outline the process of development and the different choices and changes that were made along the way.
dc.languageeng
dc.publisherNTNU
dc.titleCreating a framework for an ARPG-style game in the Unity game engine
dc.typeBachelor thesis


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