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dc.contributor.advisorHendseth, Sverre
dc.contributor.authorKleven, Arnstein
dc.date.accessioned2019-09-11T11:42:05Z
dc.date.created2017-06-05
dc.date.issued2017
dc.identifierntnudaim:16491
dc.identifier.urihttp://hdl.handle.net/11250/2616090
dc.description.abstractBeing able to film and analyze every training a sports team has can significantly improve the performance of the team. By being able to analyze every training it can also become easy to identify movements and habits that can lead to serious conditions like repetitive strain injury. Also having the opportunity to use this system to stream games on the internet allows for expanding the teams audience. By designing, implementing and testing an interactive video-streaming system, one can provide such a system for amateur, as well as professional, teams. Finding and testing the appropriate hardware, as well as developing the required software is a challenging task. After going through and testing different hardware such as routers and cameras, and software ranging from video editing software to HTTP server software, decisions on what to include in the system were made. After developing the system with the chosen software and hardware, two successful systems were created.en
dc.languageeng
dc.publisherNTNU
dc.subjectKybernetikk og robotikken
dc.titleCreating an embedded system for interactive real-time high-resolution videostreamingen
dc.typeMaster thesisen
dc.source.pagenumber85
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi og elektroteknikk,Institutt for teknisk kybernetikknb_NO
dc.date.embargoenddate10000-01-01


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