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dc.contributor.advisorHendseth, Sverrenb_NO
dc.contributor.authorJohansen, Eirik Høgmonb_NO
dc.date.accessioned2014-12-19T14:03:22Z
dc.date.available2014-12-19T14:03:22Z
dc.date.created2011-01-27nb_NO
dc.date.issued2010nb_NO
dc.identifier392723nb_NO
dc.identifierntnudaim:5389nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/260262
dc.description.abstractThis thesis investigates the use of a general purpose simulator softwarepackage to encapsulate a physics engine (Open Dynamics Engine) and ascripting language (Lua) for use in place of mathematical models in traditionaltesting and simulation of dynamic systems. The principles behinda physics engine is explored and a scripting language is introduced as anembedded part of the server application. In the end, a software package ispresented which facilitates the use of either the scripting language or thephysics engine in a traditional external control system. The software packageincludes the simulation software, example client code, a 3D visualizerfor the physics engine and a set of documentation for the program. Thesimulator supports some basic rigid-body mechanics, and running of Luascripts of an arbitrary size and complexity.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for teknisk kybernetikknb_NO
dc.subjectntnudaim:5389no_NO
dc.subjectSIE3 teknisk kybernetikkno_NO
dc.subjectTilpassede datasystemerno_NO
dc.titleSoftware Simulator for Dynamic Real-Time Systemsnb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber75nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for teknisk kybernetikknb_NO


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