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dc.contributor.authorErevik, Eilin K.
dc.contributor.authorTorsheim, Torbjørn
dc.contributor.authorAndreassen, Cecilie Schou
dc.contributor.authorKrossbakken, Elfrid
dc.contributor.authorVedaa, Øystein
dc.contributor.authorPallesen, Ståle
dc.date.accessioned2019-06-19T06:04:55Z
dc.date.available2019-06-19T06:04:55Z
dc.date.created2019-05-19T13:26:56Z
dc.date.issued2019
dc.identifier.citationAddictive Behaviors Reports. 2019, 10 .nb_NO
dc.identifier.issn2352-8532
dc.identifier.urihttp://hdl.handle.net/11250/2601258
dc.description.abstractThe current study aimed to investigate associations between gaming and different patterns of problematic alcohol use, controlling for important demographics, personality and mental health covariates. Data was collected by an online survey during fall 2016 (N = 5217). Students who had participated in a survey among students in Bergen, Norway, one year earlier were invited to participate. Crude and adjusted binary logistic regression analyses were conducted in order to assess the relationship between different patterns of problematic alcohol use and gaming (i.e. low-level gaming and high-level gaming vs. no gaming) while controlling for important covariates. The different gaming groups were categorised based on the number of symptoms of “gaming addiction” (in total seven) that they endorsed: 4 > symptoms = low-level gaming, 4 ≤ symptoms = high-level gaming. Only 0.2% (n = 11) endorsed all seven symptoms. Low-level gaming was positively associated with patterns of problematic alcohol use in the crude analyses; these associations became non-significant when controlling for demographic variables. High-level gaming was inversely associated with patterns of problematic alcohol use when controlling for demographics, personality, and mental health covariates. The inverse relationship between high-level gaming and problematic alcohol use (when controlling for covariates) suggest that heavy investment in gaming may protect against excessive alcohol use and alcohol-related harm. Possible explanations discussed for the inverse associations include high-level gamers having less available time to drink, intoxication being incompatible with gaming, and/or high-level gamers experiencing sufficient satisfaction/escape and social bonding by gaming, hence having less need for alcohol.nb_NO
dc.language.isoengnb_NO
dc.publisherElseviernb_NO
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleThe associations between low-level gaming, high-level gaming and problematic alcohol usenb_NO
dc.typeJournal articlenb_NO
dc.typePeer reviewednb_NO
dc.description.versionpublishedVersionnb_NO
dc.source.pagenumber9nb_NO
dc.source.volume10nb_NO
dc.source.journalAddictive Behaviors Reportsnb_NO
dc.identifier.doi10.1016/j.abrep.2019.100186
dc.identifier.cristin1698571
dc.description.localcode© 2019 The Authors. Published by Elsevier Ltd. This article is available under the terms of the Creative Commons Attribution License (CC BY).nb_NO
cristin.unitcode194,65,35,0
cristin.unitnameInstitutt for psykisk helse
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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Navngivelse 4.0 Internasjonal
Except where otherwise noted, this item's license is described as Navngivelse 4.0 Internasjonal