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dc.contributor.authorØygardslia, Kristine
dc.contributor.authorAarsand, Pål
dc.date.accessioned2019-05-21T11:44:52Z
dc.date.available2019-05-21T11:44:52Z
dc.date.created2018-06-18T15:25:23Z
dc.date.issued2018
dc.identifier.citationLearning, Culture and Social Interaction. 2018, 19 61-73.nb_NO
dc.identifier.issn2210-6561
dc.identifier.urihttp://hdl.handle.net/11250/2598279
dc.description.abstractWhen game design is conducted in classrooms as a learning activity, the students usually have digital, as well as traditional, artifacts available. This article looks at how students organize the use of different artifacts when creating computer games about historical topics. The data informing this article consist of video data collected from one sixth-grade class and one seventh-grade class in Norway. A sociocultural perspective is used to show how the students use a combination of different artifacts as resources in the game design process, focusing on how students take epistemic stances and how the artifacts are given different epistemic status. The students jointly construct knowledge that they then integrate into computer games using artifacts such as textbooks, world maps, Google, and timelines. The article shows how designing games about historical topics is a complex process in which students use artifacts as the basis for knowledge claims and storytelling, and students need to negotiate and balance their own design preferences with historical accuracy and the expectations of the classroom setting.nb_NO
dc.language.isoengnb_NO
dc.publisherElseviernb_NO
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/deed.no*
dc.title“Move over, I will find Jerusalem”: Artifacts in game design in classroomsnb_NO
dc.typeJournal articlenb_NO
dc.typePeer reviewednb_NO
dc.description.versionacceptedVersionnb_NO
dc.source.pagenumber61-73nb_NO
dc.source.volume19nb_NO
dc.source.journalLearning, Culture and Social Interactionnb_NO
dc.identifier.doi10.1016/j.lcsi.2018.04.013
dc.identifier.cristin1592004
dc.description.localcode© 2018. This is the authors’ accepted and refereed manuscript to the article. Locked until 7.06.2020 due to copyright restrictions. This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/nb_NO
cristin.unitcode194,67,70,0
cristin.unitnameInstitutt for pedagogikk og livslang læring
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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Attribution-NonCommercial-NoDerivatives 4.0 Internasjonal
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