Sustaining girls' participation in STEM, gaming and making
Katterfeldt, Eva-Sophie; Dittert, Nadine; Schelhowe, Heidi; Kafai, Yasmin B; Jaccheri, Maria Letizia; Gomez Escribano, Javier
Chapter
Accepted version
Permanent lenke
http://hdl.handle.net/11250/2589651Utgivelsesdato
2018Metadata
Vis full innførselSamlinger
Originalversjon
10.1145/3202185.3205867Sammendrag
The fields of Science, Technology, Engineering and Math (STEM), computer gaming and activities with digital technologies associated with the Maker movement are still dominated by a rather homogeneous group of (mostly white male) people though there are numerous initiatives and research attempting to change this. With this workshop we aim to bring together researchers, designers, educators and practitioners in IDC to share experience and explore how we can shape and create (learning) environments and tools to sustainably engage girls of diverse backgrounds and all ages in STEM, gaming and Making.