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dc.contributor.authorJaccheri, Maria Letizia
dc.contributor.authorGomez Escribano, Javier
dc.contributor.authorSkaraas, Sindre B
dc.date.accessioned2019-03-12T08:49:43Z
dc.date.available2019-03-12T08:49:43Z
dc.date.created2018-12-11T12:34:18Z
dc.date.issued2018
dc.identifier.isbn978-3-319-99425-3
dc.identifier.urihttp://hdl.handle.net/11250/2589650
dc.description.abstractTappetina is a fairy tale about mentoring, social innovation and technology. A set of projects have been developed around the Tappetina concept. These include science workshops for teenagers and the associated material created by the participants, illustrations, a website, a video, a story telling game. These projects are all connected in an ecosystem of art, science, and research expressions. Participants are supposed to experience the works sequentially. Participants will be invited into the projects and encouraged to give feedback about how they perceive the experience. Sessions for playing the collaborative story telling game will be organized.nb_NO
dc.language.isoengnb_NO
dc.publisherSpringer Verlagnb_NO
dc.relation.ispartofEntertainment Computing – ICEC 2018
dc.titleTappetina: An Ecosystem of Art, Software, and Researchnb_NO
dc.typeChapternb_NO
dc.description.versionacceptedVersionnb_NO
dc.identifier.doi10.1007/978-3-319-99426-0_41
dc.identifier.cristin1641622
dc.description.localcodeThis is a post-peer-review, pre-copyedit version of an article published in [Lecture Notes in Computer Science] Locked until 25.8.2019 due to copyright restrictions. The final authenticated version is available online at: https://doi.org/10.1007/978-3-319-99426-0_41nb_NO
cristin.unitcode194,63,10,0
cristin.unitnameInstitutt for datateknologi og informatikk
cristin.ispublishedtrue
cristin.fulltextpreprint
cristin.qualitycode1


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