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dc.contributor.advisorWang, Alf Ingenb_NO
dc.contributor.authorBakken, Sondre Bjørnvoldnb_NO
dc.date.accessioned2014-12-19T13:41:07Z
dc.date.available2014-12-19T13:41:07Z
dc.date.created2014-01-22nb_NO
dc.date.issued2013nb_NO
dc.identifier690219nb_NO
dc.identifierntnudaim:8746nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/253624
dc.description.abstractThe goal of this paper is to explore and evaluate the utility of different strategies used in educational games. These strategies include creating immersion and promote learning through visual gratification, feedback, scoring, reasoning, and cognitively demanding environments.A game prototype, based on the tactics and strategies outlined in the literature study, has been implemented and is subject for testing on students. The tests aims to determine how well different strategies would do in an actual implementation of a game.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.titleSoftware Engineering Game: Software Engineering Gamenb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber117nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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