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dc.contributor.advisorWang, Alf Ingenb_NO
dc.contributor.authorGonzalez Ibanez, Jose de Jesus Luisnb_NO
dc.date.accessioned2014-12-19T13:40:09Z
dc.date.available2014-12-19T13:40:09Z
dc.date.created2013-10-12nb_NO
dc.date.issued2013nb_NO
dc.identifier655622nb_NO
dc.identifierntnudaim:9351nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/253340
dc.description.abstractThe introduction of motion capture in the everyday gaming has changed the way players interact with the games. The effects of motion capture in educational games has not been addressed sufficiently. There are different issues that need to be studied, such as motivation, learning and engagement in these kind of games, the role of a social component in them, and the re-usability that could be given for employing them in different learning domains.During this thesis I address the previously mentioned research topics. I develop a motion based educational game prototype which is used for a case study where the experiences of the players are captured and analyzed in order to find valuable information. Moreover I also perform a literature study in order to find experiences of other authors with serious games and motion capture in order to make sure that the prototype is build with a right theory background, and as well find information that could contribute to accomplishing the research goals.The results indicate that motion based educational games are an effective pedagogical tool among kids who shown high levels of motivation, engagement and learning. Moreover, multiplayer game modes seem to be preferred and have deeper effects among the player. The game shown here also shows reusability of components for motion based educational games that fall under the classification genre.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.titleMotion Capture in Educational Games: A Study of the Effects in Motivation, Engagement and Learningnb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber172nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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