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dc.contributor.advisorSvanæs, Dagnb_NO
dc.contributor.authorRaudsandmoen, Håkonnb_NO
dc.contributor.authorRødsjø, Børgenb_NO
dc.date.accessioned2014-12-19T13:39:21Z
dc.date.available2014-12-19T13:39:21Z
dc.date.created2012-11-22nb_NO
dc.date.issued2012nb_NO
dc.identifier571485nb_NO
dc.identifierntnudaim:7351nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/253070
dc.description.abstractThe purpose of this study has been to test the use of gaze interaction in common everyday computer tasks, with the intent to suggest design guidelines for gaze interaction in Microsoft Windows 7. This has been done by organizing a user test with fifteen participants, using a self-made gaze interactive software called Discovery and a Tobii X60 eye tracker.Five demo applications have been created within the Discovery software, all utilizing gaze interaction. They are customized to reflect five user test tasks; playing a video game, exploring a picture gallery, doing drag and drop operations, browsing a web page and interacting with different Microsoft Windows controls. The four types of controls tested are command buttons, links, check boxes and sliders. Both quantitative and qualitative data were gathered during the user test.Through a discussion of the test results, we were able to suggest ten specific design guidelines for gaze interaction. These covers both the tested controls, drag and drop operations, automatic scrolling as well as the use of head gestures. Additional findings indicate that gaze interaction is more suitable for passive tasks such as reading with automatic scrolling, than for more physical tasks like doing drag and drop operations. To support gaze interaction, we found that current software will either require a major redesign or to be used in a combination with other interaction styles.Eye tracking technology has improved over the last years, becoming increasingly affordable and accurate. Through this study we have seen that gaze interaction has much to offer everyday computing. By recommending fundamental design guidelines we hope to aid software developers and designers in the development of future gaze interactive systems.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.subjectntnudaim:7351no_NO
dc.subjectMTDT datateknikkno_NO
dc.subjectProgram- og informasjonssystemerno_NO
dc.titleEmpirically Based Design Guidelines for Gaze Interaction in Windows 7nb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber202nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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