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dc.contributor.advisorBlake, Richard E.nb_NO
dc.contributor.advisorHolthe, Ole-Ivarnb_NO
dc.contributor.advisorHolthe, Ole-Ivarnb_NO
dc.contributor.authorAmlie, Kristiannb_NO
dc.date.accessioned2014-12-19T13:38:33Z
dc.date.available2014-12-19T13:38:33Z
dc.date.created2012-11-08nb_NO
dc.date.issued2007nb_NO
dc.identifier565823nb_NO
dc.identifierntnudaim:3585nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/252874
dc.description.abstractToday's games are social on a level that could only be imagined before. With modern games putting a stronger emphasis on social networking than ever before, the identity in the game often becomes on par with the one in real life. Yet many games lack the really strong networking tools, especially when networking regarding players of different games is concerned.Geelix is a project which tries to enhance the social gaming aspect by providing sharing of what has been aptly named: gaming experiences. The motivation for this goal is to enable stronger support for letting friends take part in your online, or even offline, experiences. It is the belief that sharing gaming experiences is a key element in building strong social networks in games. This master thesis was written in relation to the Geelix project, where the focus was on enhancing the Geelix live sharing experience with advanced methods for video compression and streaming.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.subjectntnudaim:3585no_NO
dc.subjectMTDT datateknikkno_NO
dc.subjectData- og informasjonsforvaltningno_NO
dc.titleRealtime capture and streaming of gameplay experiencesnb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber109nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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