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dc.contributor.advisorHallgren, Torbjørnnb_NO
dc.contributor.authorYndestad, Leif Kåre Hornnesnb_NO
dc.date.accessioned2014-12-19T13:38:08Z
dc.date.available2014-12-19T13:38:08Z
dc.date.created2012-01-06nb_NO
dc.date.issued2011nb_NO
dc.identifier473579nb_NO
dc.identifierntnudaim:6243nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/252752
dc.description.abstractThe main focus of this thesis was the simulation of a powder-snow avalanche flow. The simulation were implemented using the particle-based simulation solution SPH, from a mathematical model describing powder-snow flow dynamics. The simulation was accelerated by applying the computational power of the GPU, in order to provide a faster simulation time than would have been achieved on the CPU.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.subjectntnudaim:6243no_NO
dc.subjectMTDT datateknikkno_NO
dc.subjectSpillteknologino_NO
dc.titleParticle-based Powder-snow Avalanche Simulation Using GPUnb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber98nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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