Computerised Methods and Device for Intuitive Use of the Human Hand for Touching and Re-shaping of Three-Dimensional Virtual Objects
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Today, the use of the mouse and keyboard input devices to interfacewith the computer is common almost regardless for what end the computeris used. This is no less true for users who daily work in three-dimensionalmodelling. Because of this, there is a signicant threshold for individualsbeginning three-dimensional modelling before being able to form even themost rudimentary of objects. A possible approach to lowering this thresh-old is to bridge the gap between traditional sculpting and virtual sculptingby utilizing the full range of human hand motion when interfacing withthe computer. This work review the status of Human-Computer Interaction devicesand methods, and set out to design and implement a low-cost data gloveprototype. A polygon mesh deformation method is developed which demonstratesthe functionality of the glove and system design. The work constitutes a useful platform for further academic work inthis eld.