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dc.contributor.advisorHallgren, Torbjørnnb_NO
dc.contributor.advisorLunde, Christernb_NO
dc.contributor.advisorSkjermo, Jonb_NO
dc.contributor.authorKristiansen, Magnus Ravndalnb_NO
dc.date.accessioned2014-12-19T13:37:02Z
dc.date.available2014-12-19T13:37:02Z
dc.date.created2011-05-24nb_NO
dc.date.issued2010nb_NO
dc.identifier418957nb_NO
dc.identifierntnudaim:5379nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/252392
dc.description.abstractEmbedded systems with advanced graphics capabilities are becoming a part of everyday life. The capabilities of these systems are limited compared to personal computers, and can be difficult to adapt to for new developers. We design and create a tutorial to ease and speed the transition from deskop to device. The tutorial will demonstrate common pitfalls and important techniques. It will also include code examples demonstrating these issues. The result almost fully satisfies the requirements, providing a cross-platform tutorial for developers both with and without access to actual embedded systems.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.subjectntnudaim:5379no_NO
dc.subjectSIF2 datateknikkno_NO
dc.subjectKomplekse datasystemerno_NO
dc.titleImportant differences in embedded graphics programming: A guide for desktop programmersnb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber28nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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