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dc.contributor.advisorAamodt, Agnarnb_NO
dc.contributor.authorSzczepanski, Tomasz Szymonnb_NO
dc.date.accessioned2014-12-19T13:36:53Z
dc.date.available2014-12-19T13:36:53Z
dc.date.created2011-02-01nb_NO
dc.date.issued2010nb_NO
dc.identifier393815nb_NO
dc.identifierntnudaim:5559nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/252332
dc.description.abstractReal-time strategy (RTS) games are both popular among players as well as among academics. A typical RTS gameplay can be divided into macromanagement and micromanagement. Other researchers have successfully applied Case-based reasoning (CBR) and case-based planning techniques in RTS games. While several of those approaches have beaten random pools of static scripted computer opponents, only a few approaches are focusing on the micromanagement aspect of RTS games. Traces Based Reasoning (TBR) is an enhancement to the conventional CBR methodology that adds the use of user-system interaction logs (traces). We present a CBR system that we convert into a TBR system that is used for micromanagement in RTS games. We explore various ways of micromanagement representations as well as case retrieval mechanisms suited for a system using the TBR paradigm. We test the system against a dynamic opponent in a micromanagement setting to present some of the difficulties involved in such an approach.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.subjectntnudaim:5559no_NO
dc.subjectSIF2 datateknikkno_NO
dc.subjectIntelligente systemerno_NO
dc.titleGame AI: micromanagement in Star Craft.nb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber61nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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