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dc.contributor.advisorHallgren, Torbjørnnb_NO
dc.contributor.advisorGundersen, Odd Eriknb_NO
dc.contributor.authorGustavsen, Josteinnb_NO
dc.contributor.authorHarkestad, Dan Lewinb_NO
dc.date.accessioned2014-12-19T13:34:27Z
dc.date.available2014-12-19T13:34:27Z
dc.date.created2010-09-05nb_NO
dc.date.issued2006nb_NO
dc.identifier349049nb_NO
dc.identifierntnudaim:1176nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/251530
dc.description.abstractSeveral methods for simulating a body of water and a water surface has been investigated. A method by Layton & van de Panne based on a simplification of the Navier-Stokes equations was selected. A number of simplifications was made to increase the performance of the method, and it was implemented on the programmable graphical processing unit (GPU) using the Jacobi method to solve the linear equations. A conjugate gradient solver was also implemented on the GPU. The performance of the methods were measured and recorded.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.subjectntnudaimno_NO
dc.subjectSIF2 datateknikkno_NO
dc.subjectKomplekse datasystemerno_NO
dc.titleVisualization of water surface using GPUnb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber43nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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