dc.contributor.advisor | Hallgren, Torbjørn | nb_NO |
dc.contributor.advisor | Gundersen, Odd Erik | nb_NO |
dc.contributor.author | Gustavsen, Jostein | nb_NO |
dc.contributor.author | Harkestad, Dan Lewi | nb_NO |
dc.date.accessioned | 2014-12-19T13:34:27Z | |
dc.date.available | 2014-12-19T13:34:27Z | |
dc.date.created | 2010-09-05 | nb_NO |
dc.date.issued | 2006 | nb_NO |
dc.identifier | 349049 | nb_NO |
dc.identifier | ntnudaim:1176 | nb_NO |
dc.identifier.uri | http://hdl.handle.net/11250/251530 | |
dc.description.abstract | Several methods for simulating a body of water and a water surface has been investigated. A method by Layton & van de Panne based on a simplification of the Navier-Stokes equations was selected. A number of simplifications was made to increase the performance of the method, and it was implemented on the programmable graphical processing unit (GPU) using the Jacobi method to solve the linear equations. A conjugate gradient solver was also implemented on the GPU. The performance of the methods were measured and recorded. | nb_NO |
dc.language | eng | nb_NO |
dc.publisher | Institutt for datateknikk og informasjonsvitenskap | nb_NO |
dc.subject | ntnudaim | no_NO |
dc.subject | SIF2 datateknikk | no_NO |
dc.subject | Komplekse datasystemer | no_NO |
dc.title | Visualization of water surface using GPU | nb_NO |
dc.type | Master thesis | nb_NO |
dc.source.pagenumber | 43 | nb_NO |
dc.contributor.department | Norges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskap | nb_NO |