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dc.contributor.advisorLangseth, Helgenb_NO
dc.contributor.authorHolen, Vidarnb_NO
dc.contributor.authorMarøy, Audunnb_NO
dc.date.accessioned2014-12-19T13:33:46Z
dc.date.available2014-12-19T13:33:46Z
dc.date.created2010-09-04nb_NO
dc.date.issued2008nb_NO
dc.identifier348629nb_NO
dc.identifierntnudaim:4142nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/251262
dc.description.abstractUpper Confidence bounds applied to Trees, or UCT, has shown promise for reinforcement learning problems in different kinds of games, but most of the work has been on turn based games and single agent scenarios. In this project we test the feasibility of using UCT in an action-filled multi-agent environment, namely the RoboCup simulated soccer league. Through a series of experiments we test both low level and high level approaches. We were forced to conclude that low level approaches are infeasible, and that while high level learning is possible, cooperative multi-agent planning did not emerge.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.subjectntnudaimno_NO
dc.subjectSIF2 datateknikkno_NO
dc.subjectIntelligente systemerno_NO
dc.titleLearning robot soccer with UCTnb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber69nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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