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dc.contributor.advisorHallgren, Torbjørnnb_NO
dc.contributor.advisorSkjermo, Jonb_NO
dc.contributor.authorKjær, Andreas Solemnb_NO
dc.date.accessioned2014-12-19T13:32:57Z
dc.date.available2014-12-19T13:32:57Z
dc.date.created2010-09-03nb_NO
dc.date.issued2005nb_NO
dc.identifier348059nb_NO
dc.identifierntnudaim:997nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/250918
dc.description.abstractOver the last few years, the computer graphics hardware has evolved extremely fast from supporting only a few fixed graphical algorithms to support execution of dynamic programs supplied by a developer. Only a few years back all graphics programs were written in assembly language, a nonintuitive low level programming language. Today such programs can be written in high level, near written English, source code, making it easier to develop more advanced effects and geometric shapes on the graphics card. This project presents a new way to utilize today's programmable graphics card to generate and render trees for real-time applications. The emphasis will be on generating and rendering the geometry utilizing the graphics hardware, trying to speed up the calculation of naturally advanced shapes for the purpose of offloading the systems central processing unit.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.subjectntnudaimno_NO
dc.subjectSIF2 datateknikkno_NO
dc.subjectProgram- og informasjonssystemerno_NO
dc.titleFast Tree Rendering On The GPUnb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber81nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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