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dc.contributor.advisorAamodt, Agnarnb_NO
dc.contributor.authorGunnerud, Martin Johansennb_NO
dc.date.accessioned2014-12-19T13:32:33Z
dc.date.available2014-12-19T13:32:33Z
dc.date.created2010-09-03nb_NO
dc.date.issued2009nb_NO
dc.identifier347825nb_NO
dc.identifierntnudaim:4761nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/250764
dc.description.abstractThe gameplay of real-time strategy games can be divided into macromanagement and micromanagement. Several researchers have studied automated learning for macromanagement, using a case-based reasoning/reinforcement learning architecture to defeat both static and dynamic opponents. Unlike the previous research, we present the Unit Priority Artificial Intelligence (UPAI). UPAI is a case-based reasoning/reinforcement learning system for learning the micromanagement task of prioritizing which enemy units to attack in different game situations, through unsupervised learning from experience. We discuss different case representations, as well as the exploration vs exploitation aspect of reinforcement learning in UPAI. Our research demonstrates that UPAI can learn to improve its micromanagement decisions, by defeating both static and dynamic opponents in a micromanagement setting.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.subjectntnudaimno_NO
dc.subjectSIF2 datateknikkno_NO
dc.subjectIntelligente systemerno_NO
dc.titleA CBR/RL system for learning micromanagement in real-time strategy gamesnb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber105nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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