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dc.contributor.authorTveit, Amundnb_NO
dc.date.accessioned2014-12-19T13:30:05Z
dc.date.available2014-12-19T13:30:05Z
dc.date.created2007-08-10nb_NO
dc.date.issued2004nb_NO
dc.identifier122589nb_NO
dc.identifier.isbn82-471-6259-8nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/249864
dc.description.abstractCyberspace plays an increasingly important role in people’s life due to its plentiful offering of services and information, e.g. the Word Wide Web, the Mobile Web and Online Games. However, the usability of cyberspace services is frequently reduced by its lack of customization according to individual needs and preferences. In this thesis we address the cyberspace customization issue by focusing on methods for user representation and prediction. Examples of cyberspace customization include delegation of user data and tasks to software agents, automatic pre-fetching, or pre-processing of service content based on predictions. The cyberspace service types primarily investigated are Mobile Commerce (e.g. news, finance and games) and Massively Multiplayer Online Games (MMOGs). First a conceptual software agent architecture for supporting users of mobile commerce services will be presented, including a peer-to-peer based collaborative filtering extension to support product and service recommendations. In order to examine the scalability of the proposed conceptual software agent architecture a simulator for MMOGs is developed. Due to their size and complexity, MMOGs can provide an estimated “upper bound” for the performance requirements of other cyberspace services using similar agent architectures. Prediction of cyberspace user behaviour is considered to be a classification problem, and because of the large and continuously changing nature of cyberspace services there is a need for scalable classifiers. This is handled by proposed classifiers that are incrementally trainable, support a large number of classes, and supports efficient decremental untraining of outdated classification knowledge, and are efficiently parallelized in order to scale well. Finally the incremental classifier is empirically compared with existing classifiers on: 1) general classification data sets, 2) user clickstreams from an actual web usage log, and 3) a synthetic game usage log from the developed MMOG simulator. The proposed incremental classifier is shown to an order of magnitude faster than the other classifiers, significantly more accurate than the naive bayes classifier on the selected data sets, and with insignificantly different accuracy from the other classifiers. The papers leading to this thesis have combined been cited more than 50 times in book, journal, magazine, conference, workshop, thesis, whitepaper and technical report publications at research events and universities in 20 countries. 2 of the papers have been applied in educational settings for university courses in Canada, Finland, France, Germany, Norway, Sweden and USA.nb_NO
dc.languageengnb_NO
dc.publisherFakultet for informasjonsteknologi, matematikk og elektroteknikknb_NO
dc.relation.ispartofseriesDoktoravhandlinger ved NTNU, 1503-8181; 2004:28nb_NO
dc.relation.haspartMatskin, Mihhail; Tveit, Amund. Mobile Commerce in WAP-based Services. Journal of Database Management. 12(3): 27-35, 2001.nb_NO
dc.relation.haspartTveit, Amund; Rein, Øyvind; Iversen, Jørgen Vinne; Matskin, Mihhail. Scalable Agent-Based Simulation of Players in Massively Multiplayer Online Games. Proceedings of the 8th Scandinavian Conference on Artificial Intelligence, 2003.nb_NO
dc.relation.haspartTveit, Amund. Empirical Performance Evaluation of the Zereal Massively Multiplayer Online Game Simulator. .nb_NO
dc.relation.haspartTveit, Amund; Tveit, Gisle B.. Game Usage Mining: Information Gathering for Knowledge Discovery in Massively Multiplayer Online Games. Proceedings of the International Conference on Internet Computing: 24-27, 2002.nb_NO
dc.relation.haspartTveit, Amund; Hetland, Magnus Lie. Multicategory Incremental Proximal Support Vector Classifiers. Proceedings of the 7th International Conference on Knowledge-Based Information & Engineering Systems (KES’2003) - Lecture Notes in Artificial Intelligence (LNAI): 386-392, 2003.nb_NO
dc.relation.haspartTveit, Amund; Hetland, Magnus Lie; Engum, Håvard. Incremental and Decremental Proximal Support Vector Classification using Decay Coefficients. {Proceedings of the 5th International Conference on Data Warehousing and Knowledge Discovery (DAWAK’2003) - Lecture Notes in Computer Science (LNCS), 2737: 422-429, 2003.nb_NO
dc.relation.haspartTveit, Amund; Engum, Håvard. Proximal Support Vector Machine Classifier using a Heap-based Tree Topology. .nb_NO
dc.relation.haspartTveit, Amund. Empirical Comparison of Accuracy and Performance for the MIPSVM Classifier with Existing Classifiers. .nb_NO
dc.titleCustomizing Cyberspace: Methods for User Representation and Predictionnb_NO
dc.typeDoctoral thesisnb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO
dc.description.degreedr.ing.nb_NO
dc.description.degreedr.ing.en_GB


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