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dc.contributor.authorGiarre, Laura
dc.contributor.authorTinnirello, Ilenia
dc.contributor.authorJaccheri, Maria Letizia
dc.date.accessioned2018-04-11T11:37:07Z
dc.date.available2018-04-11T11:37:07Z
dc.date.created2017-09-12T21:45:44Z
dc.date.issued2017
dc.identifier.isbn978-3-319-24588-1
dc.identifier.urihttp://hdl.handle.net/11250/2493650
dc.description.abstractIn.line is a novel game based on a navigation system, called ARIANNA (pAth Recognition for Indoor Assisted NavigatioN with Augmented perception, [1]), primarily designed for visually impaired people permitting to navigate and find some points of interests in an indoor and outdoor environment by following a path painted or stuck on the floor. The aim of the game is twofold: 1) let the users learn and familiarize with the system, 2) improve blind people spatial skills to let them learn and acquire an allocentric spatial representation. The impact stands in the possibility of enhancing the social inclusion of a large part of the society that is increasing with the aging of the population by augmenting their autonomous mobility. The paper presents the concept design and preliminary evaluation of a game specifically designed for blind people. The evaluation has been performed via qualitative and quantitative tests.nb_NO
dc.language.isoengnb_NO
dc.publisherSpringernb_NO
dc.relation.ispartofEntertainment Computing–ICEC 2017: 16th IFIP TC 14 International Conference Proceedings
dc.titleIn.Line: A Navigation Game For Visually Impaired Peoplenb_NO
dc.typeChapternb_NO
dc.description.versionsubmittedVersionnb_NO
dc.identifier.doi10.1007/978-3-319-66715-7
dc.identifier.cristin1493163
dc.description.localcodeThis chapter will not be available due to copyright restrictions (c) 2017 by Springernb_NO
cristin.unitcode194,63,10,0
cristin.unitnameInstitutt for datateknologi og informatikk
cristin.ispublishedtrue
cristin.fulltextpreprint
cristin.qualitycode1


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