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Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Idea

Reime, Thov; Sjöman, Heikki; Gerstenberg, Achim; Abrahamsson, Pekka Kalevi; Steinert, Martin
Chapter
Published version
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Reime_BridgingTangibleandVirtualInteraction_RapidPrototypingofaGame+Idea_ICEC2015.pdf (Locked)
URI
http://hdl.handle.net/11250/2491572
Date
2015
Metadata
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  • Institutt for datateknologi og informatikk [4913]
  • Institutt for maskinteknikk og produksjon [3222]
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Original version
10.1007/978-3-319-24589-8_50
Abstract
The Fibo Car is an example for a game interface that allows a user to modify a virtual car in a racing game through assembling tangible car parts. This paper describes the 6 week development journey towards a fully functional proof of concept prototype, reflections on the process as well as the technical details of the prototype.
Publisher
Springer Verlag

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