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dc.contributor.authorAndersen, Per-Arne
dc.contributor.authorGoodwin, Morten
dc.contributor.authorGranmo, Ole-Christoffer
dc.date.accessioned2018-03-14T10:10:00Z
dc.date.available2018-03-14T10:10:00Z
dc.date.created2018-03-13T03:54:47Z
dc.date.issued2017
dc.identifier.issn1892-0713
dc.identifier.urihttp://hdl.handle.net/11250/2490422
dc.description.abstractReinforcement Learning (RL) is a research area that has blossomed tremendously in recent years and has shown remarkable potential in among others successfully playing computer games. However, there only exists a few game platforms that provide diversity in tasks and state- space needed to advance RL algorithms. The existing platforms offer RL access to Atari- and a few web-based games, but no platform fully expose access to Flash games. This is unfortunate because applying RL to Flash games have potential to push the research of RL algorithms. This paper introduces the Flash Reinforcement Learning platform (FlashRL) which attempts to fill this gap by providing an environment for thousands of Flash games on a novel platform for Flash automation. It opens up easy experimentation with RL algorithms for Flash games, which has previously been challenging. The platform shows excellent performance with as little as 5% CPU utilization on consumer hardware. It shows promising results for novel reinforcement learning algorithms.nb_NO
dc.language.isoengnb_NO
dc.publisherBibsys Open Journal Systemsnb_NO
dc.titleFlashRL: A Reinforcement Learning Platform for Flash Gamesnb_NO
dc.typeJournal articlenb_NO
dc.typePeer reviewednb_NO
dc.description.versionpublishedVersionnb_NO
dc.source.journalNIK: Norsk Informatikkonferansenb_NO
dc.identifier.cristin1572376
dc.description.localcodeThis paper was presented at the NIK-2017 conference; see http://www.nik.no/.nb_NO
cristin.unitcode194,63,10,0
cristin.unitnameInstitutt for datateknologi og informatikk
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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