Show simple item record

dc.contributor.authorLeikanger, Kittil Kittilsen
dc.contributor.authorBalters, Stephanie
dc.contributor.authorSteinert, Martin
dc.date.accessioned2017-11-22T12:31:32Z
dc.date.available2017-11-22T12:31:32Z
dc.date.created2016-11-30T11:28:02Z
dc.date.issued2016
dc.identifier.citationProceedings of the ... International Design Conference. 2016, DS 84 1751-1762.nb_NO
dc.identifier.issn1847-9073
dc.identifier.urihttp://hdl.handle.net/11250/2467575
dc.description.abstractThis paper introduces a wayfaring process, previously deployed at early stage product development projects, in the exploration, design and piloting of experiments. The case example being an interaction experiment in a ship bridge context, targeting stress and affective response. It included a simulation task as primary and a cognitive load task as secondary element as well as various physiology sensors. Rather than being based on long-term planning or conducting meticulous analysis before decision points, the team focused onto: Probing ideas, Merging multidisciplinary, Agility, and Speed.nb_NO
dc.language.isoengnb_NO
dc.publisherThe Design Societynb_NO
dc.titleIntroducing the wayfaring approach for the development of human experiments in interaction design and engineering design sciencenb_NO
dc.typeJournal articlenb_NO
dc.typePeer reviewednb_NO
dc.description.versionpublishedVersionnb_NO
dc.source.pagenumber1751-1762nb_NO
dc.source.volumeDS 84nb_NO
dc.source.journalProceedings of the ... International Design Conferencenb_NO
dc.identifier.cristin1406341
dc.relation.projectNorges forskningsråd: 236739/O30nb_NO
dc.description.localcodeThis article will not be available due to copyright restrictions (c) 2016 by The Design Societynb_NO
cristin.unitcode194,64,50,0
cristin.unitnameInstitutt for produktutvikling og materialer
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record