Vis enkel innførsel

dc.contributor.advisorHendseth, Sverre
dc.contributor.authorFroknestad, Amund
dc.date.accessioned2017-09-12T14:01:11Z
dc.date.available2017-09-12T14:01:11Z
dc.date.created2017-06-05
dc.date.issued2017
dc.identifierntnudaim:16507
dc.identifier.urihttp://hdl.handle.net/11250/2454369
dc.description.abstractBackground - Several types of depth cameras exist, utilizing different principles. The camera on the cyborg, a Stereolabs ZED, uses the embedded stereo method which is mechanically simple but computationally expensive. It is connected to a NVidia Jetson TX1 development board, which works well but somewhat limits performance. There also exists several function on the cyborg which should be taken into account when creating new algorithms. Method - Two separate methods of human recognition are presented, and some work is done in implementing the selected method. Some practical preparations were also necessary, as system requirements are found and relevant functionality of the Stereolabs SDK is learned. Results - The randomized decision forest method was deemed as currently not being usable, in spite of several advantages. The drawbacks are too noticeable, and so the region growing and SVM method is deemed preferable. While a basis for further work is made, implementation of the method is not finished. Conclusion - This thesis presents interesting methods for human recognition, as well as an overview of practical tasks that needed to be completed to facilitate implementation of the chosen method. Both methods
dc.languageeng
dc.publisherNTNU
dc.subjectKybernetikk og robotikk, Robotsystemer
dc.titleNTNU Cyborg - Teaching the Cyborg to recognize humans
dc.typeMaster thesis


Tilhørende fil(er)

Thumbnail
Thumbnail
Thumbnail

Denne innførselen finnes i følgende samling(er)

Vis enkel innførsel