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dc.contributor.authorAngeletaki, Alexandra
dc.contributor.authorCarozzino, Marcello
dc.contributor.authorJohansen, Stein Olle
dc.date.accessioned2017-06-07T10:53:36Z
dc.date.available2017-06-07T10:53:36Z
dc.date.created2013-09-17T16:26:05Z
dc.date.issued2013
dc.identifier.citationInternational Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences. 2013, XL-5/W2 37-41.nb_NO
dc.identifier.issn1682-1750
dc.identifier.urihttp://hdl.handle.net/11250/2444548
dc.description.abstractIn this paper we present an experimental environment of 3D books combined with a game application that has been developed by a collaboration project between the Norwegian University of Science and Technology in Trondheim, Norway the NTNU University Library, and the Percro laboratory of Santa Anna University in Pisa, Italy. MUBIL is an international research project involving museums, libraries and ICT academy partners aiming to develop a consistent methodology enabling the use of Virtual Environments as a metaphor to present manuscripts content through the paradigms of interaction and immersion, evaluating different possible alternatives. This paper presents the results of the application of two prototypes of books augmented with the use of XVR and IL technology. We explore immersive-reality design strategies in archive and library contexts for attracting new users. Our newly established Mubil-lab has invited school classes to test the books augmented with 3D models and other multimedia content in order to investigate whether the immersion in such environments can create wider engagement and support learning. The metaphor of 3D books and game designs in a combination allows the digital books to be handled through a tactile experience and substitute the physical browsing. In this paper we present some preliminary results about the enrichment of the user experience in such environment.nb_NO
dc.language.isoengnb_NO
dc.publisherCopernicus Publicationsnb_NO
dc.relation.urihttp://s3.amazonaws.com/academia.edu.documents/43709219/Implementation_of_3D_tools_and_immersive20160314-19982-ftw5jh.pdf?AWSAccessKeyId=AKIAIWOWYYGZ2Y53UL3A&Expires=1490864397&Signature=1FXWfyNEVT0X%
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleIMPLEMENTATION OF 3D TOOLS AND IMMERSIVE EXPERIENCE INTERACTION FOR SUPPORTING LEARNING IN A LIBRARY-ARCHIVE ENVIRONMENT. VISIONS AND CHALLENGESnb_NO
dc.typeJournal articlenb_NO
dc.typePeer reviewednb_NO
dc.source.pagenumber37-41nb_NO
dc.source.volumeXL-5/W2nb_NO
dc.source.journalInternational Archives of Photogrammetry, Remote Sensing and Spatial Information Sciencesnb_NO
dc.identifier.doi10.5194/isprsarchives-XL-5-W2-37-2013
dc.identifier.cristin1050056
dc.relation.projectNasjonalbiblioteket: 25108700nb_NO
dc.description.localcode© Author(s) 2013. This work is distributed under the Creative Commons Attribution 3.0 License.nb_NO
cristin.unitcode194,14,36,0
cristin.unitnameSeksjon for kultur- og vitenskapshistorie
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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