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dc.contributor.authorSkjæret-Maroni, Nina
dc.contributor.authorVonstad, Elise
dc.contributor.authorIhlen, Espen Alexander F.
dc.contributor.authorTan, Xiang chun
dc.contributor.authorHelbostad, Jorunn L.
dc.contributor.authorVereijken, Beatrix
dc.date.accessioned2016-09-13T07:46:15Z
dc.date.accessioned2016-09-16T12:09:07Z
dc.date.available2016-09-13T07:46:15Z
dc.date.available2016-09-16T12:09:07Z
dc.date.issued2016
dc.identifier.citationFrontiers in Psychology 2016nb_NO
dc.identifier.issn1664-1078
dc.identifier.urihttp://hdl.handle.net/11250/2407832
dc.description.abstractDespite frequent use of exergames in intervention studies to improve physical function in older adults, we lack knowledge about the movements performed during exergaming. This causes difficulties for interpreting results of intervention studies and drawing conclusions about the efficacy of exergames to exercise specific functions important for the elderly population. The aim of the current study was to investigate whether game and game level affect older adults’ stepping and upper body movements while playing stepping exergames. A 3D-motion capture experiment was performed with 20 elderly (12 women and 8 men; age range 65–90 years), playing two exergames, The Mole from SilverFit and LightRace in YourShape: Fitness Evolved, on two difficulty levels, with five 1-min trials for each game and level. Reflective markers were placed on bases of first toe, heels, and lower back. Movement characteristics were analyzed with a linear mixed model. Results indicated that both game and game level affected movement characteristics. Participants took shorter steps and had lower step velocity when playing The Mole compared to LightRace, while The Mole prompted more variation in step length and step velocity. Compared to LightRace, The Mole elicited larger upper body movements in both ML- and AP-directions and participants’ feet and upper body covered a larger area. Increasing difficulty level from Easy to Medium resulted in overall decrease of movement, except for number of steps and step speed when playing LightRace. Even with only two games, two levels, and five trials at each, this study indicates that the choice of exergame is not indifferent when aiming to exercise specific functions in older adults and that exergames need to be chosen and designed carefully based on the goals of the intervention.nb_NO
dc.language.isoengnb_NO
dc.publisherFrontiers Medianb_NO
dc.rightsNavngivelse 3.0 Norge*
dc.rightsNavngivelse 3.0 Norge*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/no/*
dc.titleExergaming in Older Adults: Movement Characteristics While Playing Stepping Gamesnb_NO
dc.typeJournal articlenb_NO
dc.typePeer reviewednb_NO
dc.date.updated2016-09-13T07:46:15Z
dc.source.journalFrontiers in Psychologynb_NO
dc.identifier.doi10.3389/fpsyg.2016.00964
dc.identifier.cristin1380648
dc.description.localcode© 2016 Skjæret-Maroni, Vonstad, Ihlen, Tan, Helbostad and Vereijken. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.nb_NO


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Navngivelse 3.0 Norge
Except where otherwise noted, this item's license is described as Navngivelse 3.0 Norge