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dc.contributor.authorPorathe, Thomas
dc.contributor.editorFreiherr, von Lukas
dc.contributor.editorMahnke, Eva-Maria
dc.contributor.editorHaase, Kristine
dc.contributor.editorMalo, Steffen
dc.date.accessioned2016-03-01T13:47:19Z
dc.date.accessioned2016-08-12T09:29:35Z
dc.date.available2016-03-01T13:47:19Z
dc.date.available2016-08-12T09:29:35Z
dc.date.issued2011
dc.identifier.citationFreiherr von Lukas, Uve; Mahnke, Eva-Maria; Haase, Kristine; Malo, Steffen [Eds.] Go-3D 2011: Computergraphik für die Praxis (Tagungsband zur Konferenze Go-3D 2011) p. 5-15, Fraunhofer IRB Verlag, 2011nb_NO
dc.identifier.isbn978-3-8396-0275-1
dc.identifier.urihttp://hdl.handle.net/11250/2398948
dc.description.abstractThis paper gives an overview of an ongoing project using real-time 3D visualization to display nautical charts in a way used by 3D computer games. By displaying the map in an egocentric perspective the need to make cognitively demanding mental rotations are suggested to be removed, leading to faster decision-making and less errors. Experimental results support this hypothesis. Practical tests with limited success have been performed this year.nb_NO
dc.language.isoengnb_NO
dc.publisherFraunhofer IRB Verlagnb_NO
dc.title3D Computer Graphics and Nautical Chartsnb_NO
dc.typeChapternb_NO
dc.typeConference objectnb_NO
dc.typePeer reviewednb_NO
dc.date.updated2016-03-01T13:47:19Z
dc.subject.nsiVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550::Geografiske informasjonssystemer: 555nb_NO
dc.source.pagenumber5-15nb_NO
dc.identifier.cristin1341502
dc.description.localcodeForlagets publiserte versjonnb_NO


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