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dc.contributor.advisorWang, Alf Inge
dc.contributor.authorVagstad, Martin Nybø
dc.contributor.authorHaugsdal, Erlend Børslid
dc.date.accessioned2015-10-06T08:30:20Z
dc.date.available2015-10-06T08:30:20Z
dc.date.created2015-02-15
dc.date.issued2015
dc.identifierntnudaim:11752
dc.identifier.urihttp://hdl.handle.net/11250/2352307
dc.description.abstractThis project describes the current state for wireless networks with regard to real-time multiplayer games on mobile devices. It looks at the limitations of these networks and mechanics to reduce the impact of the introduced network latency. The goal is to find an implementation where the user is not able to distinguish between an offline, perfect version and an online version where the user plays against other users in real time. To find this implementations the authors discuss the choices a developer must make when creating a networked game. Three different network implementations are implemented in a simple racing game created by the authors, and the game is tested on a set of users. The results indicate that users focus on responsiveness before noticing inconsistent game states.
dc.languageeng
dc.publisherNTNU
dc.subjectDatateknologi, Intelligente systemer
dc.titleImpact Of Latency In Wireless Networks For Real-time Multiplayer Games On Mobile Devices.
dc.typeMaster thesis
dc.source.pagenumber89


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