Browsing Institutt for datateknologi og informatikk by Title
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Wireframing in Co-Design with and for Children
(Master thesis, 2018)This thesis investigates how digital wireframing tools can be included into co-design with children for creating high-tech/low-fidelity prototypes, and how the wireframing activity influences the design process as a whole. ... -
WISEMOD: A Framework that Combines Workflow, Ontology and Semantic Web Service Technologies: Proof of Concept: Implementation of a prototype
(Master thesis, 2006)This project builds upon the results of a prestudy performed by the same authors in the latter part of 2005. Both this project and the prestudy was performed under the ongoing WISEMOD effort at the Norwegian University of ... -
Wizard Wars. Android game development
(Bachelor thesis, 2011)This project implemented a two player game on mobile devices running the Android operating system. The game, named Wizard Wars, used network communication between the two players, allow them to play on separate devices ... -
WLAN-SIM som sikker plattform for tjenesteutvikling
(Master thesis, 2008)Bruken av mobiltelefoner har de siste årene eksplodert og det jobbes stadig med utvikling av nye tjenester. For at mobiltelefonen skal få innpass i bruksområder der betaling og autentisering står i fokus ser teleindustrien ... -
Women and computer games
(Journal article, 2017)This full day workshop welcomes contributions that enhance the state of the knowledge about the relation between women and computer games. Women have often been seen as consumers of computer games. The current landscape ... -
Women and Open Source Software Development
(Master thesis, 2006)The Open Source community seems to suffer from a lack of female developers. In this thesis I have looked at different initiatives to increase the female participation. According to other studies the percentage of female ... -
Women’s Professional Career and Culture: Software Organizations in India
(Peer reviewed; Journal article, 2022)In this work, we conduct an investigation on perspectives and existing barriers for women trying to pursue a career in the Indian software industry. The study is focused on three dimensions: organizational policies and ... -
WoolPlot: A Visual Wool Profiler
(Master thesis, 2011)Task-based programming involves creating tasks, which can be run independently of each other, and letting the run-time system schedule the tasks on the underlying architecture. Wool is a new library for task-based programming ... -
Word Embedding based on Low-Rank Doubly Stochastic Matrix Decomposition
(Chapter, 2018)Word embedding, which encodes words into vectors, is an important starting point in natural language processing and commonly used in many text-based machine learning tasks. However, in most current word embedding approaches, ... -
Work-from-home impacts on software project: A global study on software development practices and stakeholder perceptions
(Peer reviewed; Journal article, 2023)Context The COVID-19 pandemic has had a disruptive impact on how people work and collaborate across all global economic sectors, including software business. While remote working is not new for software engineers, forced ... -
The workers strike back- A literature survey of digital circumvention tools used by online gig workers
(Journal article, 2023)Most studies of digital labor platforms –also known as gig platforms –investigate how workers are affected by platforms through algorithmic control and governance models implemented by platform owners. We draw on platform ... -
World of Wisdom (WoW) 3D
(Master thesis, 2012)World of Wisdom er et læringsspill som ble startet utviklet av studenter i etfag ved NTNU i 2008. Prototypen har deretter blitt forbedret ved etterfølgendeprosjekter og bidragsyterne og kvalitetssikret av Alf Inge Wang og ... -
World of Wisdom - World Editor: User-interface for creating game worlds for World of Wisdom
(Master thesis, 2009)During the fall of 2008 a prototype of an educational multiplayer role-playing game called World of Wisdom (WoW) was developed as part of the specialization project TDT4570. WoW focuses on using knowledge for progressing ... -
Would you do it?: Enacting Moral Dilemmas in Virtual Reality for Understanding Ethical Decision-Making
(Chapter, 2020)A moral dilemma is a decision-making paradox without unambiguously acceptable or preferable options. This paper investigates if and how the virtual enactment of two renowned moral dilemmas---the Trolley and the Mad ... -
Woven Fabric Model Creation from a Single Image
(Journal article; Peer reviewed, 2017)We present a fast, novel image-based technique for reverse engineering woven fabrics at a yarn level. These models can be used in a wide range of interior design and visual special effects applications. To recover our ... -
Wrist ballistocardiography and invasively recorded blood pressure in healthy volunteers during reclining bike exercise
(Peer reviewed; Journal article, 2023)Objective: Ballistocardiogram (BCG) features are of interest in wearable cardiovascular monitoring of cardiac performance. We assess feasibility of wrist acceleration BCG during exercise for estimating pulse transit time ... -
Write Like Me: Personalized Natural Language Generation Using Transformers
(Master thesis, 2021)De nyeste og mest avanserte forhåndstrente språkmodellene med oppmerksomhetsbaserte dyp-læring-teknikker har revolusjonert feltet for språkteknologi. Slike språkmodeller har vist seg å være svært suksessfulle på en rekke ... -
XC - en åpen XML-kompressor
(Master thesis, 2007)Oppgaven har gått ut på å undersøke forskjellige prinsipper for komprimering av XML-dokumenter, og deretter utvikle, teste og sammenligne egnede komprimeringstilnærminger. Arbeidet resulterte i XML-kompressoren XC, som ... -
XploreIT: A Minigame Approach to Increase Girls' Awareness and Interest in ICT
(Master thesis, 2021)Kjønnsforskjellene i Informasjons- og Kommunikasjonsteknologi (IKT) er et stort samfunnsmessig problem, både innen utdanning og i teknologibransjen. Flere initiativer har forsøkt å adressere problemet og spill har blitt ... -
XploreIT: A Minigame Approach to Increase Girls' Awareness and Interest in ICT
(Master thesis, 2021)Kjønnsforskjellene i Informasjons- og Kommunikasjonsteknologi (IKT) er et stort samfunnsmessig problem, både innen utdanning og i teknologibransjen. Flere initiativer har forsøkt å adressere problemet og spill har blitt ...