• Rammeverk for å lage ARPG-lignende spill 

      Røed, Ole-Gustav, Vold Aunebakk, Eivind og Budsted, Einar (Bachelor thesis, 2019)
      Spillet som ble laget for denne oppgaven er innenfor sjangerne Action Role-Playing Game (ARPG) og Twin Stick Shooter ved bruk av spill motoren UnityGameEngine.Spillet inneholder tilfeldig utstyr som spilleren kan finne,ogfiender ...
    • Rammeverk for presentasjon av hendelsesforløp 

      Holter, Vegard Lundberg; Eriksen, Steffen (Master thesis, 2015)
      Litteratur omhandler ofte en rekke geografiske steder. Disse er ofte dårlig beskrevet, noe som kan føre til at leseren blir usikker på nøyaktig hvor bokens hendelsesforløp foregikk. Lesere må ofte gjøre oppslag i andre ...
    • Random testing 

      Shrestha, Sonik (Master thesis, 2014)
      Testing in any engineering field is a difficult task as it requires giving precise information of the product and how useful, safe and secure the product is. It isalso a tool to discover bugs within the product and if such ...
    • Random Testing versus Partition Testing 

      Oftedal, Kristian (Master thesis, 2011)
      The difference between Partition Testing and Random Testing has been thoroughlyinvestigated theoretically. In this thesis we present a practical study ofthe differences between random testing and partition testing. Thestudy ...
    • Ranking and clustering of search results: Analysis of Similarity graph 

      Shevchuk, Ksenia Alexander (Master thesis, 2008)
      Evaluate the clustering of the similarity matrix and confirm that it is high. Compare the ranking results of the eigenvector ranking and the Link Popularity ranking and confirm for the high clustered graph the correlation ...
    • Ranking Mechanisms for Image Retrieval based on Coordinates, Perspective, and Area 

      Skjønsberg, Sindre (Master thesis, 2010)
      Image retrieval is becoming increasingly relevant as the size of image collections, and amount of image types grow. One of these types is aerial photography, unique in that it can be represented by its spatial content, and ...
    • Ranking Streaming Data With Continuous Queries 

      Skarshaug, Sandra Marie (Master thesis, 2019)
      En økende mengde data genereres som en del av digitaliseringen av samfunnet vårt. Forskning fra 2013 viser at 90% av all dataen generert i verden frem til det tidspunktet, ble generert i løpet av de to foregående årene. ...
    • The Ransomware-as-a-Service economy within the darknet 

      Meland, Per Håkon; Bayoumy, Yara; Sindre, Guttorm (Peer reviewed; Journal article, 2020)
      Ransomware is an epidemic that adversely affects the lives of both individuals and large companies, where criminals demand payments to release infected digital assets. In the wake of the ransomware success, Ransomware-as-a-Service ...
    • Rapid prototyping internet of things applications for augmented objects: The tiles toolkit approach 

      Gianni, Francesco Valerio; Mora, Simone; Divitini, Monica (Journal article; Peer reviewed, 2018)
      Designing and prototyping for IoT have historically required a diverse range of skills and a set of tools that individually supported only a fraction of the whole process, not being designed to work together. These tools ...
    • RapIoT toolkit: Rapid prototyping of collaborative Internet of Things applications 

      Gianni, Francesco Valerio; Mora, Simone; Divitini, Monica (Journal article; Peer reviewed, 2018)
      The Internet of Things holds huge promise in enhancing collaboration in multiple application domains. Bringing internet connectivity to everyday objects and environments promotes ubiquitous access to information and ...
    • Rapportgenerator i serverless applikasjon 

      Nyhuus, Jens Ole; Steinstad. Gard (Bachelor thesis, 2023)
      Rapporten forsøker å ha en pragmatisk tilnærming til ett løsningsforslag for å gjøre videre implementering enklere for Enoco uten å gjøre drastiske endringer til dagens datamodell. Samtidig vil dagens løsning bli utfordret ...
    • Ray Tracing for Simulation of Wireless Networks in 3D Scenes 

      Nordhus, Lars Espen Strand (Master thesis, 2013)
      Simulating WIFI and other similar radio waves in real-time environments has a tremendous potential, and is a hot topic in modern computer science. The Norwegian Road Authority in Trondheim (Norway) has created a physical ...
    • Reaction vs. Completeness in Game-Based Learning: Comparing two Game Modes in a Game-Based Student Response System 

      Wang, Alf Inge; Hoang, Tintin Trong (Chapter, 2017)
      This paper describes the results of an experiment comparing two game modes in the game-based response system Quiz-a-tron. The goal of the experiment was to investigate how two different game modes affected the players' ...
    • Readability in Virtual reality, an investigation into displaying text in a virtual environment 

      Solum, Henrik Haugom (Master thesis, 2019)
      This thesis investigates different factors that influence readability in virtual reality experienced through a head-mounted display. There are three main factor groups highlighted by the research questions: human, software ...
    • Real Time Delay Estimation and Correction for a new dual Frequency Method in Ultrasound Imaging 

      Tangen, Thor Andreas (Master thesis, 2006)
      A new dual frequency ultrasound imaging technique, uses a low frequency pulse to manipulate the propagation velocity and scattering conditions for the high frequency imaging pulse. With this new technique, the non-linearly ...
    • Real time GPU-based simulation of wind influence on falling snow 

      Nordstoga, Åsmund Moen (Master thesis, 2005)
      Dette prosjektet presenterer en måte å simulere forskjellige aspekter ved hvordan vinden påvirker fallende snø. I stedet for å bruke fysisk baserte operasjoner er simuleringen basert på kinematisk kontrollerte bevegelser. ...
    • Real Time Intersection Management using a Multiobjective Evolutionary Algorithm 

      Solaas, Jostein Aune; Dissen, Håkon Ørstavik (Master thesis, 2016)
      The purpose of this thesis is to investigate the real time use of a Multiobjective Evolutionary Algorithm (MOEA) for intersection management. Intersection managers (IMs) using deterministic methods for real time intersection ...
    • Real time stress-aware feedback system for programming. 

      Larsen, Elias Sagmo; Romskaug, Torkjell (Master thesis, 2022)
      I denne masteroppgaven implementerer vi et sanntidssystem med kontinuerlig tilbakemelding basert på studentenes predikerte kognitive belastning. Systemet ble testet på to grupper elever i et mellom subjekt fageksperiment ...
    • Real time stress-aware feedback system for programming. 

      Larsen, Elias Sagmo; Romskaug, Torkjell (Master thesis, 2022)
      I denne masteroppgaven implementerer vi et sanntidssystem med kontinuerlig tilbakemelding basert på studentenes predikerte kognitive belastning. Systemet ble testet på to grupper elever i et mellom subjekt fageksperiment. ...
    • A Real-Time CNN-Based Lightweight Mobile Masked Face Recognition System 

      Kocacinar, Busra; Tas, Bilal; Akbulut, Fatma Patlar; Catal, Cagatay; Mishra, Deepti (Journal article; Peer reviewed, 2022)