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Ensuring and Preserving the Privacy of Individuals with a Decentralized Data Marketplace
(Master thesis, 2018)Corporations collect more data about their users than ever. They leave no room for negotiation in their Terms of Service . GDPR, a new EU regulation concerning data ownership, amends this somewhat, but the users are still ... -
Enterprise Agility: A Balancing Act - A Local Government Case Study
(Journal article; Peer reviewed, 2019)Austerity and financial constraints have been threatening the public sector in the UK for a number of years. Foreseeing the threat of continued budget cuts, and addressing the situation many local councils face, requires ... -
Enterprise Agility: A Balancing Act - A Local Government Case Study
(Chapter, 2019)Austerity and financial constraints have been threatening the public sector in the UK for a number of years. Foreseeing the threat of continued budget cuts, and addressing the situation many local councils face, requires ... -
Enterprise Architecture and Agility: A Systematic Mapping Study
(Chapter, 2021)This article presents a systematic mapping study of published scientific papers on Enterprise Architecture (EA) and agility. More specifically, we reviewed studies on applying agile practices to EA and applying EA to the ... -
Enterprise architecture to support learning in and across cities
(Master thesis, 2021)Smart by utbyggings prosjekt har møt hindinger når de prøver å gjenskape løsninger i andre byer. Denne oppgaven studerer den mer generelle tilnærmingen av å lære og videreføre kunskap fra utbyggings prosjektene, på tvers ... -
Enterprise Resource Planning Tool for Project and Production Control
(Master thesis, 2014)In the world of industry, Enterprise Resource Planning (ERP) systems play an important role to create competitive advantage for businesses. An ERP system can help the managers to control the project s progress and facilitate ... -
Entertainment Computing-A Key for Improving Inclusion and Reducing Gender Gap?
(Chapter, 2018)Entertainment Computing application areas are increasing day after day. The same way serious games become part of the teaching materials as schools, they can be useful tools to improve inclusion of people with special needs ... -
Entertainment, engagement, and education: Foundations and developments in digital and physical spaces to support learning through making
(Journal article; Peer reviewed, 2017)Making is a relatively new concept applied to describe the increasing attention paid to constructing activities to enable entertaining, and engaging learning. Making focuses on the process that occurs in digital and/or ... -
Entity Linking
(Master thesis, 2017)Entity linking may be of help to quickly supplement a reader with further information about entities within a text by providing links to a knowledge base containing more information about each entity, and may thus potentially ... -
Entity Retrieval through Entity Annotated Corpus
(Master thesis, 2016)Entity retrieval is an important part of information retrieval, and a large number of search queries are entity oriented. This thesis focuses on performing entity retrieval using an entity annotated corpus. For this purpose ... -
Entropy-Driven Morphological Top-Hat Transformation for Infrared Small Target Detection
(Peer reviewed; Journal article, 2022)Infrared small target detection is a key technique in an infrared system. In the past decade, many methods have concentrated on traditional top-hat transformation, which relies on the hand-crafted shape and value of ... -
Environment re-creation methods for virtual heritage using a game engine with discernment of visual learning cues
(Master thesis, 2010)This thesis presents an analysis of visual cues and environmental hints gathered from computer games and cinematic theory. These cues can help users of interactive virtual worlds to navigate and understand them in a ... -
Environmentally Data-Driven Smart Sustainable Cities: Applied Innovative Solutions for Energy Efficiency, Pollution Reduction, and Urban Metabolism
(Peer reviewed; Journal article, 2020)The IoT and big data technologies have become essential to the functioning of both smart cities and sustainable cities, and thus, urban operational functioning and planning are becoming highly responsive to a form of ... -
Environmentally sustainable smart cities and their converging AI, IoT, and big data technologies and solutions: an integrated approach to an extensive literature review
(Journal article; Peer reviewed, 2023)There have recently been intensive efforts aimed at addressing the challenges of environmental degradation and climate change through the applied innovative solutions of AI, IoT, and Big Data. Given the synergistic potential ... -
Epigenetic mapping of the somatotropic axis in Nile tilapia reveals differential DNA hydroxymethylation marks associated with growth
(Peer reviewed; Journal article, 2021)In vertebrates, the somatotropic axis comprising the pituitary gland, liver and muscle plays a major role in myogenesis. Its output in terms of muscle growth is highly affected by nutritional and environmental cues, and ... -
EpilepsyApp: development of smart phone app for young people with therapy-resistent epilepsy
(Bachelor thesis, 2012)ENGELSK: EpilepsyApp is a mobile phone application for people who have epilepsy. This appliacion helps people with epilepsy to record, collect and export data related to epilepsy, provides medicine reminder notifications, ... -
ePortfolio Introduction: Designing a Support Process
(Peer reviewed; Journal article, 2020)As a result of innovations within the computer field, educational content changes continuously. The constant change can make it challenging for some students to understand what competencies they have gained. Relevant ... -
Equivalence Projective Simulation as a Framework for Modeling Formation of Stimulus Equivalence Classes
(Journal article; Peer reviewed, 2020)Stimulus equivalence (SE) and projective simulation (PS) study complex behavior, the former in human subjects and the latter in artificial agents. We apply the PS learning framework for modeling the formation of equivalence ... -
Erfaringer med bruk av Lego Mindstorm Robolab og objektorientert programmering i Prosjektfaget
(HiST/AITeL-rapport, Research report, 2004)I denne rapporten legger vi frem våre erfaringer med bruk av Lego Mindstorm Robolab i prosjektfaget. Rapporten ser også nærmere på målsettingen med å ta dette i bruk i undervisningen på Høgskolenivå. Rapporten har følgende ... -
Erfaringer med E-læring - En casestudie med utgangspunkt i GDPR
(Master thesis, 2018)Behovet for læring på arbeidsplassen øker fra år til år. I et samfunn der man hurtig må kunne oppdatere eller lære ny kunnskap, kompetanse eller ferdigheter, blir e-læring ansett som et av de beste valgene for hurtig og ...