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dc.contributor.authorKindem, Håvard
dc.contributor.authorNordhaug, Kristian
dc.date.accessioned2010-06-25T10:35:00Z
dc.date.available2010-06-25T10:35:00Z
dc.date.issued2010
dc.identifier.urihttp://hdl.handle.net/11250/143301
dc.description.abstractThis bachelor project was to make a working game on the new Android OS for mobile phones. We started out creating a game idea (see Appendix:F). When we felt confident we had a high quality concept to work with, we went to the implementation stage. We had no experience in programming for Android, hence we spent a large amount of time learning the system. The needed functions of a game engine was made. A lot of work went into investigating how to optimize the code to run on system. This report will cower these methods used in our game implementation, and our experiences using this new platform. In conclusion, mobile games using this Android platform will only get better and better, as the community develop better utilities such as true OpenGL ES game engines. Developing games for these devices are very similar to normal PC games, but the restrictions to GPUs, screen size, and memory are really tough constraints. Overall we are pleased with the end result, given the limited resources for the project.en_US
dc.language.isoengen_US
dc.subjectAndroiden_US
dc.subject3D worlden_US
dc.subjectOSen_US
dc.subjectcellphoneen_US
dc.titleAndroid phone Game - Alien Destructionen_US
dc.title.alternativeAndroid mobil spill - Alien Destructionen_US
dc.typeBachelor thesisen_US
dc.subject.nsiVDP::Mathematics and natural science: 400::Information and communication science: 420::Databases and multimedia systems: 428en_US
dc.source.pagenumber90 (med vedlegg)en_US


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