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dc.contributor.authorLande, Jon Sætheren
dc.contributor.authorHilden, Anders Einar
dc.contributor.authorKohmann, Ole Marius
dc.date.accessioned2011-08-18T11:23:31Z
dc.date.available2011-08-18T11:23:31Z
dc.date.issued2011
dc.identifier.urihttp://hdl.handle.net/11250/142997
dc.description.abstractThis project implemented a two player game on mobile devices running the Android operating system. The game, named Wizard Wars, used network communication between the two players, allow them to play on separate devices at different locations. The primary test device for the project was HTC Desire mobile phones. The game uses the touchsceen interface on the phone for all game input, including a gesture recognition system for the main interaction during gameplay. The game involves manoeuvring around an arena and casting spells at the opposing wizard. Starting this project, the group had minimal experience with game programming. After many hours of studying game technology and the Android system, trying, failing and debugging code, we have learned a lot about working in a team and creating larger systems. We have spent 3 years learning several topics and in this project we have used these topics in a practical situation, which has given us a new view and insight into these topics.en_US
dc.language.isoengen_US
dc.subjectgame programmingen_US
dc.subjectAndroid systemen_US
dc.subjectmobileen_US
dc.titleWizard Wars. Android game developmenten_US
dc.title.alternativeWizard Wars. Android spillutviklingen_US
dc.typeBachelor thesisen_US
dc.subject.nsiVDP::Mathematics and natural science: 400::Information and communication science: 420::Databases and multimedia systems: 428en_US
dc.source.pagenumber180 s.en_US


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