Now showing items 1-7 of 7
The Value of Prototypes in the Early Design and Development Process
Prototypes are considered to be efficient tools in engineering design as they help to reveal flaws in ideas and concepts, highlighting problems to be solved. Limited research has been conducted in detail about prototyping ...
Photography - A New Tool in Needfinding
In this paper we are proposing the use of photography as a dedicated tool to capture latent needs and create anchor points for future solutions in engineering design. We are grounded in user centric design. Based on a ...
Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Idea
The Fibo Car is an example for a game interface that allows a user to modify a virtual car in a racing game through assembling tangible car parts. This paper describes the 6 week development journey towards a fully functional ...
Physiology and sensorial based quantification of human-object interaction - the QOSI matrix
This paper addresses the need to quantify human-object interactions in order to get insights into the sensorial variables influencing the actual user-experiences in interaction and human centered design. The resulting ...
Measuring prototypes-a standardized quantitative description of prototypes and their outcome for data collection and analysis
This paper addresses the need to learn about the characteristics, functionalities, and intended purposes of prototypes by proposing a standardized framework to describe (1) the characteristics of prototypes and (2) their ...
Dynamically capturing engineering team interactions with wearable technology
This paper addresses the need of matching the product architecture and the interactions in design teams. A new method for this of how to build agile design teams was first introduced in 2013. We conducted a method-confirming ...