• Volumetric terrain rendering with WebGL 

      van Rüschen, Raoul; McCallum, Simon; Kim, Stefan; Creutzburg, Reiner (Journal article; Peer reviewed, 2018)
      Since the introduction of WebGL in 2011, the web browser evolved into a new and promising platform for high-performance 3D games. One of the most common game elements is heightmapbased terrain, but due to the limited ...