• Context-Aware Machine Learning in Android 

      Ahmad, Qadeer Khan (Master thesis, 2010)
      Context-aware computing enables applications that utilize context information and can benefit from machine learning to provide proactive services. Smartphones are mobile devices containing various advanced technologies, ...
    • Evolutionary Game Prototyping using the Unreal Development Kit 

      Guldbrandsen, Kjetil; Storstein, Kjell Ivar Bekkerhus (Master thesis, 2010)
      The goal of this thesis was to evaluate the Unreal Development Kit (UDK)as an evolutionary game prototyping tool. To conduct this evaluation in arealistic setting, a prototype of a game concept was to be implemented usingthis ...
    • Model-Driven Game Development Addressing Architectural Diversity and Game Engine-Integration 

      Zhu, Meng (Doctoral thesis at NTNU;2015:256, Doctoral thesis, 2015)
      Model-Driven Game Development (MDGD) is an emerging research field, which uses models to specify some or all of the game elements that traditionally had been manually coded. The PhD thesis presents research in the MDGD ...
    • Model-driven Game Development: A Literature Review 

      Zhu, Meng; Wang, Alf Inge (Peer reviewed; Journal article, 2019)
      Model-driven game development (MDGD) introduces model-driven methodology to the computer game domain, shifting the focus of game development from coding to modeling to make game development faster and easier. The research ...
    • Pervasive games in modern mobile technology: A user study 

      Akselsen, Are Sæterbø; Kristiansen, Kenneth (Master thesis, 2010)
      Abstract. This master thesis presents the results from investigating usage patterns on portable devices and finding gamers attitudes towards different pervasive game elements.The main motivation of this project is to help ...
    • Quiz Class - A Cloud-based Gaming Platform for Learning 

      Guo, Junjun (Master thesis, 2017)
      Digital games are very popular today and people spend a lot of time playing. Because it is fun and enjoyable to play, people get engaged and motivated while playing and would love to play more. The key to effective learning ...
    • RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure Game 

      Zhu, Meng; Wang, Alf Inge (Chapter, 2018)
      Domain-Specific Modeling (DSM) has shown its effectiveness of improving software productivity in many software domains [1], where Domain Specific Language (DSL) plays a key role. Also in the domain of video games, researchers ...
    • The Effect of Digitizing and Gamifying Quizzing in Classrooms 

      Wang, Alf Inge; Zhu, Meng; Sætre, Rune (Chapter, 2016)
      The use of game-based learning in the classroom has become more common in recent years. Many game-based learning tools and platforms are based on a quiz concept where the students can score points if they can choose the ...