• A Guideline for Game Development-Based Learning: A Literature Review 

      Wu, Bian; Wang, Alf Inge (Journal article; Peer reviewed, 2012)
      This study aims at reviewing the published scientific literature on the topics of a game development-based learning (GDBL) method using game development frameworks (GDFs) with the perspective of (a) summarizing a guideline ...
    • Comparison of Learning Software Architecture by Developing Social Applications vs. Games on the Android Platform 

      Wu, Bian; Wang, Alf Inge (Journal article; Peer reviewed, 2012)
      This paper describes an empirical study where the focus was on discovering differences and similarities in students working on development of social applications versus students working on development of games using the ...
    • Framework for java games to learn software architecture 

      Mosti, Øyvind Andre (Master thesis, 2009)
      The project explores how we can make and use a java game development framework to shorten the development process in small projects connected to a course in software architecture at NTNU. The framework should let the ...
    • Lecture Games: Designing a Game Development Framework for Teaching Software Architecture on the Android Platform 

      Ruud, Anders Hartvoll (Master thesis, 2009)
      The mobile phone industry has recently undergone a small revolution with the introduction of powerful mobile platforms like Android and iPhone. Skills related to mobile application development will continue to increase in ...
    • Lecture Quiz 2.0: A service oriented architecture for educational games 

      Børresen, Erling Andreas; Tidemann, Knut Andre (Master thesis, 2010)
      This project takes the work done by Mørch-Storstein and Øfsdahl in 2007 andbuilds a stable and flexible framework for the Lecture Quiz platform. Thisplatform is a game-like system where teachers can hold quizzes in lectures ...
    • Lecture Quiz 3.0: A Gaming Platform for Lectures 

      Døvik, Kristian; Hestad, John Andre (Master thesis, 2011)
      This thesis is the continuation of our specialization project, Lecture Quiz 2.5.This platform is a game-like system where lecturers can hold quizzes in lectures to increase student participation and interactivity.The current ...
    • The Amazing City Game 

      Bjerkhaug, Sondre Wigmostad; Mathisen, Runar Os; Valtola, Lawrence Alexander (Master thesis, 2011)
      Smartphones with capabilities for wireless Internet and GPS have become increasinglycommon in recent years, and a consequence of this is that pervasivegames have become more interesting from both an academical and a ...
    • Theoretical Foundation for Lecture Games 

      Wu, Bian (Doctoral Theses at NTNU, 1503-8181; 2013:195, Doctoral thesis, 2013)
      Nowadays, computer games are played in a technology-rich environment equipped with laptops, smart phones, game consoles (mobile and stationary), set-top boxes, and other digital devices. It is believed that the intrinsic ...
    • Using Game Development to Teach Software Architecture 

      Wang, Alf Inge; Wu, Bian (Journal article; Peer reviewed, 2011)
      This paper describes a case study of how a game project using the XNA Game Studio from Microsoft was implemented in a software architecture course. In this project, university students have to construct and design a type ...
    • World of Wisdom - World Editor: User-interface for creating game worlds for World of Wisdom 

      Krogsæter, Thor Grunde (Master thesis, 2009)
      During the fall of 2008 a prototype of an educational multiplayer role-playing game called World of Wisdom (WoW) was developed as part of the specialization project TDT4570. WoW focuses on using knowledge for progressing ...