Now showing items 1-20 of 173

    • 2D Boss Fighter Exergame - The creation and evaluation of an exercise bike game to increase motivation for physical activity 

      Østvik, Sander Kaalaas; Rand, Christian Magnus (Master thesis, 2021)
      Fedme og overvekt er et økende problem i verden i dag og fører med seg en økt risiko for helseproblemer, samt enorme kostnader for land verden over. Antallet overvektige har doblet seg siden 1980, og en økning i antallet ...
    • 2D Boss Fighter Exergame – The creation and evaluation of an exercise bike game to increase motivation for physical activity 

      Rand, Christian Magnus; Østvik, Sander Kaalaas (Master thesis, 2021)
      Fedme og overvekt er et økende problem i verden i dag og fører med seg en økt risiko for helseproblemer, samt enorme kostnader for land verden over. Antallet overvektige har doblet seg siden 1980, og en økning i antallet ...
    • A Flexible Client For Multiplayer On One Screen Entertainment System (MOOSES): A Scripted Client Solution 

      Morka, Sverre (Master thesis, 2007)
      This master thesis presents an approach to make the MOOSES platform more flexible and dynamic. MOOSES is a platform that allows people to play video games on a large screen using their mobile phones. A server runs the game ...
    • A Guideline for Game Development-Based Learning: A Literature Review 

      Wu, Bian; Wang, Alf Inge (Journal article; Peer reviewed, 2012)
      This study aims at reviewing the published scientific literature on the topics of a game development-based learning (GDBL) method using game development frameworks (GDFs) with the perspective of (a) summarizing a guideline ...
    • A serious game to motivate children to do homework 

      Lundbø, Marius (Master thesis, 2018)
      In this master thesis the concept Mænage School was created based upon theories about serious games, gamification, and game-based learning as well as the experiences and opinions of 17 pupils and 8 teachers. Some applications ...
    • Adaptive Mobile Work Processes 

      Hauso, Frode; Røed, Øivind (Master thesis, 2005)
      Systems that efficiently provide support for adaptive work processes in a mobile environment do not exist according to our knowledge. Such systems would increase efficiency and safety in environments where work is inherently ...
    • Aftermath & The Unseen Angles: Exploring the Impact of Game-Based Learning in Trigonometry - An Empirical Study 

      Jacobsen, Haakon; Moen, Andreas Winther (Master thesis, 2023)
      Matematikk blir ofte oppfattet som abstrakt og frakoblet fra virkeligheten, noe som må memoreres i stedet for å forstås. Dette kan føre til frustrasjon, kjedsomhet og manglende interesse. Samtidig tilbringer elever gjerne ...
    • An Aspect-Oriented Approach to Adaptive Systems 

      Hveding, John Christian (Master thesis, 2005)
      Adaptive systems are systems that react to changes in their environment and adapt to these changes by changing their behavior. The FAMOUS project aims to build an adaptive system by creating a generic middleware platform. ...
    • Android object recognition framework 

      Karlsen, Mats-Gøran (Master thesis, 2012)
      This thesis is a continuation of the author s specialization project where the ultimate goal is to build an object recognition framework suitable for mobile devices in real world environments, where control over parameters ...
    • AR Games for Motivation, Socialisation, and Physical Activity 

      Andersson, William; Feng, Casper (Master thesis, 2022)
      De siste årene har en større del av hverdagen blitt digital. Vi lever nå i en tidsalder hvor mennesker kan jobbe og studere "fully-remote". Parallelt med dette øker også både verdens fedme og tid brukt på videospill. ...
    • AR Games for Motivation, Socialisation, and Physical Activity 

      Andersson, William; Feng, Casper (Master thesis, 2022)
      De siste årene har en større del av hverdagen blitt digital. Vi lever nå i en tidsalder hvor mennesker kan jobbe og studere ``fully-remote". Parallelt med dette øker også både verdens fedme og tid brukt på videospill. ...
    • Arbitration and Planning of Workflow Processes in a Context-Rich Cooperative Environment 

      Indahl, Christian; Rud, Kjell Martin (Master thesis, 2007)
      Hardware has come a long way to support pervasive computing and workflow management, whilst software has fallen behind. Existing systems lack the ability to make decisions that corresponds with user intents and are unable ...
    • Automated verification of design adherence in software implementation 

      Flobakk, Rune (Master thesis, 2007)
      Software design and architecture specify how a system should be implemented to achieve the required quality attributes. Being able to automatically verify the design adherence during implementation will continuously assure ...
    • BitPet - Increasing Social and Physical Activity by Taking Care of a Digital Pet 

      Skjelvik, Tobias (Master thesis, 2021)
      Den norske befolkningen har blitt mer inaktiv, og en økende del av befolkningen er nå overvektig. Den nylige Covid-19 pandemien har isolert mange individer. Selv før pandemien ble det rapportert om en økt følelse av ensomhet ...
    • Bluetooth broadcasting 

      Ho, Johan (Master thesis, 2006)
      Background: The wireless technology Bluetooth has rapidly become more commonly supported by electronic devices like mobile phones and PDAs. Several companies are currently developing Bluetooth broadcasting systems to use ...
    • Bluetooth broadcasting 

      Ho, Johan (Master thesis, 2006)
      Background: The wireless technology Bluetooth has rapidly become more commonly supported by electronic devices like mobile phones and PDAs. Several companies are currently developing Bluetooth broadcasting systems to use ...
    • Can Gaming Get You Fit? 

      Berg, Jonathan; Wang, Alf Inge; Lydersen, Stian; Moholdt, Trine (Peer reviewed; Journal article, 2020)
      Rationale: Exergaming may be a viable alternative to more traditional exercise. As high-intensity exercise can provide substantial health benefits, the purpose of this study was to investigate the long-term effectiveness ...
    • Classification of EEG Signals in a Brain-Computer Interface System 

      Larsen, Erik Andreas (Master thesis, 2011)
      Electroencephalography (EEG) equipment are becoming more available on thepublic market, which enables more diverse research in a currently narrow field.The Brain-Computer Interface (BCI) community recognize the need for ...
    • Codifying Game-Based Learning: Development and Application of LEAGUE Framework for Learning games 

      Tahir, Rabail; Wang, Alf Inge (Peer reviewed; Journal article, 2020)
      Educational games are now seen as effective learning tools. However, there is a gap in the literature regarding the core dimensions of Game-based learning (GBL) for comprehensive design, analysis, and evaluation due to ...
    • Codifying game-based learning: The league framework for evaluation 

      Tahir, Rabail; Wang, Alf Inge (Journal article; Peer reviewed, 2018)