• Augmenting Physical Prototype Activities in Early-Stage Product Development 

      Kohtala, Sampsa Matias Ilmari; Erichsen, Jorgen Andreas Bogen; Sjöman, Heikki; Steinert, Martin (Chapter, 2018)
      Prototyping in the early-stage of product development is widely used for exploring solutions and generating knowledge. Prototypes in the form of tangible artefacts have many advantages, including expressing and transferring ...
    • Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Idea 

      Reime, Thov; Sjöman, Heikki; Gerstenberg, Achim; Abrahamsson, Pekka Kalevi; Steinert, Martin (Chapter, 2015)
      The Fibo Car is an example for a game interface that allows a user to modify a virtual car in a racing game through assembling tangible car parts. This paper describes the 6 week development journey towards a fully functional ...
    • Consumer ROV injection molding shell/frame design 

      Borkamo, Gøran Jensen (Master thesis, 2016)
      This document describes the process and the outcome of a master project conducted at the Department of Engineering Design and Materials at the Norwegian University of Science and Technology in the spring of 2016. The purpose ...
    • Distributed Experiments in Design Sciences, A Next Step in Design Observation Studies? 

      Kriesi, Carlo; Steinert, Martin; Aalto-Setälä, Laura; Anvik, Anders; Balters, Stephanie; Baracchi, Alessia; Jensen, Matilde Bisballe; Bjørkli, Leif-Erik; Buzzaccaro, Nicolo; Cortesi, Dario; D'Onghia, Francesco; Dosi, Clio; Franchini, Giulia; Fuchs, Matt; Gerstenberg, Achim; Hansen, Erik; Hiekkanen, Karri Matias; Hyde, David; Ituarte, Iñigo; Kalasniemi, Jani; Kurikka, Joona; Lanza, Irene; Laurila, Anssi; Lee, Tik-Ho; Lønvik, Siri; Mansikka-Aho, Anniina; Nordberg, Markus; Oinonen, Päivi; Pedrelli, Luca; Pekuri, Anna; Rane, Enna; Reime, Thov; Repokari, Lauri; Rønningen, Martin; Rowlands, Stephanie; Sjöman, Heikki; Slåttsveen, Kristoffer B; Strachan, Andy; Strømstad, Kirsti; Suren, Stian; Tapio, Peter; Utriainen, Tuuli; Vignoli, Matteo; Vijaykumar, Saurabh; Welo, Torgeir; Wulvik, Andreas (Chapter, 2015)
    • Dynamically capturing engineering team interactions with wearable technology 

      Sjöman, Heikki; Steinert, Martin; Kress, G.; Vignoli, Matteo (Chapter, 2015)
      This paper addresses the need of matching the product architecture and the interactions in design teams. A new method for this of how to build agile design teams was first introduced in 2013. We conducted a method-confirming ...
    • Effortless Capture of Design Output - A Prerequisite for Building a Design Repository with Quantified Design Output 

      Sjöman, Heikki; Erichsen, Jorgen Andreas Bogen; Welo, Torgeir; Steinert, Martin (Chapter, 2017)
      In this paper, we argue for building a repository for capturing, tagging and sharing design output (prototype) and activities (process), enabling researchers to better discover and understand causalities in early stage ...
    • From the eyes of the patient: real time gaze control of medical training mannequins 

      Nygaard, Truls Hjertnes; Kriesi, Carlo; Sjöman, Heikki; Steinert, Martin (Chapter, 2018)
      The eyes are a central point of interaction between humans in all sorts of situations - including clinical diagnosis. While modern medical training mannequins provide a high level of realism when it comes to e.g. Cardiopulmonary ...
    • Insights for Prototyping for the Industrial Internet - Iterative Prototyping Loops of Connected Sensor Platforms 

      Sjöman, Heikki (Doctoral theses at NTNU;2019:76, Doctoral thesis, 2019)
      This thesis aims to find out insights for how new concepts for Industrial Internet can be developed in the early stage product development projects. The Industrial Internet is complex because it is mixing multiple disciplines. ...
    • The Development of 1Balance: A Connected Medical Device for Measuring Human Balance 

      Sjöman, Heikki; Kalasniemi, Jani; Vartiainen, Matti; Steinert, Martin (Journal article; Peer reviewed, 2018)
      Prototyping (iterative loops of design–build–test) is a proven method of efficiently developing new products. Developing products not only quickly, but that are also fit for purpose, implies engaging the end users and ...
    • Using Low-Cost Sensors to Develop a High Precision Lifting Controller Device for an Overhead Crane—Insights and Hypotheses from Prototyping a Heavy Industrial Internet Project 

      Sjöman, Heikki; Autiosalo, Juuso; Juhanko, Jari; Kuosmanen, Petri; Steinert, Martin (Journal article; Peer reviewed, 2018)
      The Internet of Things (IoT) paradigm envisions a world where everyday things interchange information between each other in a way that allows users to make smarter decisions in a given context. Even though IoT has many ...