• A World Beyond What We Can See: Lydens påvirkining på brukeropplevelsen i interaktive medier 

      Lilly, Anders G. (Master thesis, 2018)
      Vi spiller dataspill for opplevelsens skyld. Lyden spiller en viktig rolle i å bringe frem disse opplevelsene, men det er en rolle som vanligvis består av å utfylle eller utvide det visuelle innholdet. I arbeidet med denne ...
    • Abstrakt Concrète - Transdiegetiske lydobjekter som estetiske og narrative virkemidler i filmmusikk 

      Gjerdsjø, Geir Døhlie (Master thesis, 2014)
      Denne masteroppgaven tar for seg hvordan lyder fra det diegetiske lyddesignet blir integrert i den ikke-diegetiske filmmusikken, og hvordan dette påvirker publikums opplevelse av filmens fortelling og estetikk. Når lyd ...
    • Amp over IP: Analog fjernprosessering av audio over IP-nettverk 

      Schjelderup, Halvor (Master thesis, 2019)
      Dette masterprosjektet har hatt som mål å lage en gitarforsterker som kan brukes i sanntid og fjernstyres over internett fra bunnen av. Med utgangspunkt i et rammeverk for C++ kalt Juce og mikrokontrolleren Bela har jeg ...
    • DJ Game - Exploring New Interactions in Mobile Music Games 

      Melander, Max Elias (Master thesis, 2017)
      This thesis explores the possibility of creating new interactions in mobile music games. It begins with the creation of a research goal and research questions. These questions were aimed at the discovery of how a game ...
    • Dynamisk musikk i videospill 

      Åberg, Are (Master thesis, 2019)
      Videospill er et medium som gir en opplevelse som stimulerer flere sanser. Spillmusikk er en vital del av videospill som forsterker formidlingen og aksepten av en fiktiv verden. Gjennom eksisterende teori og praktisk arbeid ...
    • Facilitating Team-Based Programming Learning with Web Audio 

      Xambo Sedo, Anna; Støckert, Robin; Jensenius, Alexander Refsum; Saue, Sigurd (Chapter; Peer reviewed, 2019)
      In this paper, we present a course of audio programming using web audio technologies addressed to an interdisciplinary group of master students who are mostly beginners in programming. This course is held in two connected ...
    • Framework for a novel two-campus master's programme in music, communication and technology between the University of Oslo and the Norwegian University of Science and Technology in Trondheim 

      Støckert, Robin; Refsum Jensenius, Alexander; Saue, Sigurd (Journal article; Peer reviewed, 2017)
      In 2015 World Economic Forum defined what they consider to be the 16 most critical 21st century skills needed for a student to thrive in an ever faster evolving technology mediated world. The challenge is how higher education ...
    • Learning to Code Through Web Audio: A Team-Based Learning Approach 

      Xambó, Anna; Støckert, Robin; Jensenius, Alexander Refsum; Saue, Sigurd (Peer reviewed; Journal article, 2020)
      In this article, we discuss the challenges and opportunities provided by teaching programming using web audio technologies and adopting a team-based learning (TBL) approach among a mix of colocated and remote students, ...
    • Live Convolution with time-Variant Impulse Response 

      Brandtsegg, Øyvind; Saue, Sigurd (Journal article; Peer reviewed, 2017)
      This paper describes methods for doing convolution of two live signals, without the need to load a time-invariant impulse response prior to the convolution process. It was developed in the context of creative live electronic ...
    • Live Convolution with Time-Varying Filters 

      Brandtsegg, Øyvind; Saue, Sigurd; Lazzarini, Victor (Journal article; Peer reviewed, 2018)
      The paper presents two new approaches to artefact-free real-time updates of the impulse response in convolution. Both approaches are based on incremental updates of the filter. This can be useful for several applications ...
    • NIME Prototyping in Teams: A Participatory Approach to Teaching Physical Computing 

      Xambo Sedo, Anna; Saue, Sigurd; Jensenius, Alexander Refsum; Støckert, Robin; Brandtsegg, Øyvind (Chapter, 2019)
      In this paper, we present a workshop of physical computing applied to NIME design based on science, technology, engineering, arts, and mathematics (STEAM) education. The workshop is designed for master students with ...
    • VIBRA - Technical and Artistic Issues in an Interactive Dance Project 

      Bergsland, Andreas; Saue, Sigurd; Stokke, Pekka (Peer reviewed; Journal article, 2019)
      The paper presents the interactive dance project VIBRA, based on two workshops taking place in 2018. The paper presents the technical solutions applied and discusses artistic and expressive experiences. Central to the ...
    • Virtual control rooms assisted by 3D sound 

      Sjøvoll, Håvard (Master thesis, 2005)
      A high amount of complex and urgent information needs timely attention in an operational environment. This requires specialized systems. These systems should provide immediate access to accurate and pertinent information ...